Document Michael's changes adding TranslateMessage() back to the SDL message loop.
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index 26532d8..5b27d6d 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -550,6 +550,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
returnCode = 0;
break;
+ case WM_UNICHAR:
+ case WM_CHAR:
+ /* Ignore WM_CHAR messages that come from TranslateMessage(), since we handle WM_KEY* messages directly */
+ returnCode = 0;
+ break;
+
#ifdef WM_INPUTLANGCHANGE
case WM_INPUTLANGCHANGE:
{
@@ -848,7 +854,8 @@ WIN_PumpEvents(_THIS)
const Uint8 *keystate;
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
- TranslateMessage(&msg);
+ /* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
+ TranslateMessage(&msg);
DispatchMessage(&msg);
}