Fixed bug 3561 - Re-acquire device before playing effects if needed. Mathieu Laurendeau Check the result of IDirectInputEffect_SetParameters and re-acquire the device to solve concurrency issues.
diff --git a/src/haptic/windows/SDL_dinputhaptic.c b/src/haptic/windows/SDL_dinputhaptic.c
index fb73557..59ef956 100644
--- a/src/haptic/windows/SDL_dinputhaptic.c
+++ b/src/haptic/windows/SDL_dinputhaptic.c
@@ -1016,6 +1016,19 @@ SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
/* Create the actual effect. */
ret =
IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
+ if (ret == DIERR_NOTEXCLUSIVEACQUIRED) {
+ IDirectInputDevice8_Unacquire(haptic->hwdata->device);
+ ret = IDirectInputDevice8_SetCooperativeLevel(haptic->hwdata->device, SDL_HelperWindow, DISCL_EXCLUSIVE | DISCL_BACKGROUND);
+ if (SUCCEEDED(ret)) {
+ ret = DIERR_NOTACQUIRED;
+ }
+ }
+ if (ret == DIERR_INPUTLOST || ret == DIERR_NOTACQUIRED) {
+ ret = IDirectInputDevice8_Acquire(haptic->hwdata->device);
+ if (SUCCEEDED(ret)) {
+ ret = IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
+ }
+ }
if (FAILED(ret)) {
DI_SetError("Unable to update effect", ret);
goto err_update;