Merge commit 'cf7eef37b045bb3f841e26879fdc6d865c8aaf9a' into main
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diff --git a/src/video/kmsdrm/SDL_kmsdrmmouse.c b/src/video/kmsdrm/SDL_kmsdrmmouse.c
index 2fd44fe..334f544 100644
--- a/src/video/kmsdrm/SDL_kmsdrmmouse.c
+++ b/src/video/kmsdrm/SDL_kmsdrmmouse.c
@@ -477,17 +477,8 @@ KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display)
mouse->WarpMouse = KMSDRM_WarpMouse;
mouse->WarpMouseGlobal = KMSDRM_WarpMouseGlobal;
- /* SDL expects to set the default cursor of the display when we init the mouse,
- but since we have moved the KMSDRM_InitMouse() call to KMSDRM_CreateWindow(),
- we end up calling KMSDRM_InitMouse() every time we create a window, so we
- have to prevent this from being done every time a new window is created.
- If we don't, new default cursors would stack up on mouse->cursors and SDL
- would have to hide and delete them at quit, not to mention the memory leak... */
-
- if(dispdata->set_default_cursor_pending) {
- SDL_SetDefaultCursor(KMSDRM_CreateDefaultCursor());
- dispdata->set_default_cursor_pending = SDL_FALSE;
- }
+ SDL_SetDefaultCursor(KMSDRM_CreateDefaultCursor());
+ dispdata->set_default_cursor_pending = SDL_FALSE;
}
void
diff --git a/src/video/kmsdrm/SDL_kmsdrmvideo.c b/src/video/kmsdrm/SDL_kmsdrmvideo.c
index 4e4569d..da99671 100644
--- a/src/video/kmsdrm/SDL_kmsdrmvideo.c
+++ b/src/video/kmsdrm/SDL_kmsdrmvideo.c
@@ -535,9 +535,9 @@ void KMSDRM_AddDisplay (_THIS, drmModeConnector *connector, drmModeRes *resource
dispdata->modeset_pending = SDL_FALSE;
dispdata->cursor_bo = NULL;
- /* Since we create and show the default cursor on KMSDRM_InitMouse() and
- we call KMSDRM_InitMouse() everytime we create a new window, we have
- to be sure to create and show the default cursor only the first time.
+ /* Since we create and show the default cursor on KMSDRM_InitMouse(),
+ and we call KMSDRM_InitMouse() when we create a window, we have to know
+ if the display used by the window already has a default cursor or not.
If we don't, new default cursors would stack up on mouse->cursors and SDL
would have to hide and delete them at quit, not to mention the memory leak... */
dispdata->set_default_cursor_pending = SDL_TRUE;
@@ -1087,8 +1087,12 @@ KMSDRM_DestroyWindow(_THIS, SDL_Window *window)
/* Destroy GBM surface and buffers. */
KMSDRM_DestroySurfaces(_this, window);
- /* Unload library and deinit GBM, but only if this is the last remaining window.*/
- if ((viddata->num_windows - 1) == 0) {
+ /* Unload library and deinit GBM, but only if this is the last window.
+ Note that this is the right comparision because num_windows could be 1
+ if there is a complete window, or 0 if we got here from SDL_CreateWindow()
+ because KMSDRM_CreateWindow() returned an error so the window wasn't
+ added to the windows list. */
+ if (viddata->num_windows <= 1) {
/* Unload EGL/GL library and free egl_data. */
if (_this->egl_data) {
@@ -1152,8 +1156,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
/* Allocate window internal data */
windata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
if (!windata) {
- ret = SDL_OutOfMemory();
- goto cleanup;
+ return(SDL_OutOfMemory());
}
/* Setup driver data for this window */
@@ -1185,25 +1188,30 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
but only when we come here for the first time,
and only if it's not a VK window. */
if ((ret = KMSDRM_GBMInit(_this, dispdata))) {
- goto cleanup;
+ return (SDL_SetError("Can't init GBM on window creation."));
}
+ }
- /* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
- been called by SDL_CreateWindow() but we don't do anything there,
- out KMSDRM_EGL_LoadLibrary() is a dummy precisely to be able to load it here.
- If we let SDL_CreateWindow() load the lib, it would be loaded
- before we call KMSDRM_GBMInit(), causing all GLES programs to fail. */
- if (!_this->egl_data) {
- egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
- if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) {
- goto cleanup;
- }
+ /* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
+ been called by SDL_CreateWindow() but we don't do anything there,
+ out KMSDRM_EGL_LoadLibrary() is a dummy precisely to be able to load it here.
+ If we let SDL_CreateWindow() load the lib, it would be loaded
+ before we call KMSDRM_GBMInit(), causing all GLES programs to fail. */
+ if (!_this->egl_data) {
+ egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
+ if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) {
+ return (SDL_SetError("Can't load EGL/GL library on window creation."));
+ }
- _this->gl_config.driver_loaded = 1;
+ _this->gl_config.driver_loaded = 1;
- }
+ }
- /* Create the cursor BO for the display of this window,
+ /* Init the cursor stuff for the window display, but ONLY if we haven't done so
+ on this display before. */
+ if (!dispdata->set_default_cursor_pending) {
+
+ /* Create the cursor BO for the display of this window,
now that we know this is not a VK window. */
KMSDRM_CreateCursorBO(display);
@@ -1217,6 +1225,8 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
destruction/creation cycles. So we must manually re-show the
visible cursors, if necessary, when we create a window. */
KMSDRM_InitCursor();
+
+ dispdata->set_default_cursor_pending = SDL_TRUE;
}
/* The FULLSCREEN flags are cut out from window->flags at this point,
@@ -1244,7 +1254,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
/* Create the window surfaces with the size we have just chosen.
Needs the window diverdata in place. */
if ((ret = KMSDRM_CreateSurfaces(_this, window))) {
- goto cleanup;
+ return (SDL_SetError("Can't window GBM/EGL surfaces on window creation."));
}
/* Tell app about the size we have determined for the window,
@@ -1264,8 +1274,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
viddata->max_windows = new_max_windows;
if (!viddata->windows) {
- ret = SDL_OutOfMemory();
- goto cleanup;
+ return (SDL_OutOfMemory());
}
}
@@ -1278,12 +1287,9 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
-cleanup:
-
- if (ret) {
- /* Allocated windata will be freed in KMSDRM_DestroyWindow */
- KMSDRM_DestroyWindow(_this, window);
- }
+ /* Allocated windata will be freed in KMSDRM_DestroyWindow,
+ and KMSDRM_DestroyWindow() will be called by SDL_CreateWindow()
+ if we return error on any of the previous returns of the function. */
return ret;
}