Fixed crash at shutdown if the window couldn't be created
diff --git a/src/test/SDL_test_common.c b/src/test/SDL_test_common.c
index c9bcbaf..a71f5dc 100644
--- a/src/test/SDL_test_common.c
+++ b/src/test/SDL_test_common.c
@@ -822,13 +822,13 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
fullscreen_mode.refresh_rate = state->refresh_rate;
state->windows =
- (SDL_Window **) SDL_malloc(state->num_windows *
+ (SDL_Window **) SDL_calloc(state->num_windows,
sizeof(*state->windows));
state->renderers =
- (SDL_Renderer **) SDL_malloc(state->num_windows *
+ (SDL_Renderer **) SDL_calloc(state->num_windows,
sizeof(*state->renderers));
state->targets =
- (SDL_Texture **) SDL_malloc(state->num_windows *
+ (SDL_Texture **) SDL_calloc(state->num_windows,
sizeof(*state->targets));
if (!state->windows || !state->renderers) {
SDL_Log("Out of memory!\n");
@@ -881,9 +881,6 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
SDL_ShowWindow(state->windows[i]);
- state->renderers[i] = NULL;
- state->targets[i] = NULL;
-
if (!state->skip_renderer
&& (state->renderdriver
|| !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))) {