SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible
diff --git a/src/joystick/hidapi/SDL_hidapi_switch.c b/src/joystick/hidapi/SDL_hidapi_switch.c
index e8680b4..99e3c37 100644
--- a/src/joystick/hidapi/SDL_hidapi_switch.c
+++ b/src/joystick/hidapi/SDL_hidapi_switch.c
@@ -848,9 +848,11 @@ static void SDLCALL SDL_HomeLEDHintChanged(void *userdata, const char *name, con
static void UpdateSlotLED(SDL_DriverSwitch_Context *ctx)
{
if (!ctx->m_bInputOnly) {
- Uint8 slot = (ctx->m_nPlayerIndex % 4);
- Uint8 led_data = ctx->m_bPlayerLights ? (1 << slot) : 0;
-
+ Uint8 led_data = 0;
+
+ if (ctx->m_bPlayerLights && ctx->m_nPlayerIndex >= 0) {
+ led_data = (1 << (ctx->m_nPlayerIndex % 4));
+ }
WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
}
}