SDL_Renderer / GLES2: add specific list of indice to render rect (see #6401)
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index ac22c2b..4112c1a 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -2232,6 +2232,13 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
}
#endif
+ renderer->rect_indice_list[0] = 0;
+ renderer->rect_indice_list[1] = 1;
+ renderer->rect_indice_list[2] = 3;
+ renderer->rect_indice_list[3] = 1;
+ renderer->rect_indice_list[4] = 3;
+ renderer->rect_indice_list[5] = 2;
+
/* Set up parameters for rendering */
data->glActiveTexture(GL_TEXTURE0);
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);