egl: Don't crash if we failed halfway through SDL_CreateWindow.
diff --git a/src/video/SDL_egl.c b/src/video/SDL_egl.c
index 8fecaff..4592735 100644
--- a/src/video/SDL_egl.c
+++ b/src/video/SDL_egl.c
@@ -1089,7 +1089,16 @@ SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
if (!_this->egl_data) {
return SDL_SetError("OpenGL not initialized");
}
-
+
+ if (!_this->egl_data->eglMakeCurrent) {
+ if (!egl_surface && !context) {
+ /* Can't do the nothing there is to do? Probably trying to cleanup a failed startup, just return. */
+ return 0;
+ } else {
+ return SDL_SetError("OpenGL not initialized"); /* something clearly went wrong somewhere. */
+ }
+ }
+
/* The android emulator crashes badly if you try to eglMakeCurrent
* with a valid context and invalid surface, so we have to check for both here.
*/
@@ -1101,7 +1110,7 @@ SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
return SDL_EGL_SetError("Unable to make EGL context current", "eglMakeCurrent");
}
}
-
+
return 0;
}