VIta: fix render clearing
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diff --git a/src/render/vitagxm/SDL_render_vita_gxm.c b/src/render/vitagxm/SDL_render_vita_gxm.c
index 1315541..966436a 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm.c
@@ -458,6 +458,7 @@ VITA_GXM_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const
vertex[i].z = +0.5f;
vertex[i].color = color;
}
+
return 0;
}
@@ -691,6 +692,7 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
float clear_color[4];
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
+ unset_clip_rectangle(data);
clear_color[0] = (cmd->data.color.r)/255.0f;
clear_color[1] = (cmd->data.color.g)/255.0f;
@@ -711,6 +713,7 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
sceGxmSetVertexStream(data->gxm_context, 0, data->clearVertices);
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 3);
+ data->drawstate.cliprect_dirty = SDL_TRUE;
return 0;
}
@@ -780,7 +783,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
float y_scale = -(sh);
float y_off = viewport->y + sh;
- sceGxmSetViewport(data->gxm_context, x_off, x_scale, y_off, y_scale, -0.5f, 0.5f);
+ sceGxmSetViewport(data->gxm_context, x_off, x_scale, y_off, y_scale, 0.5f, 0.5f);
if (viewport->w && viewport->h) {
init_orthographic_matrix(data->ortho_matrix,