SDL - do the scancode to keyboard code lookup for the grave key, so that we can show users the correct keyface for the key, rather than forcing it to "`". Note that if a game is using SDLK_* for its KB mapping then after this change on some keyboards the top left key will no longer be mapped correctly with the old data. CR: SamL
diff --git a/src/video/windows/SDL_windowskeyboard.c b/src/video/windows/SDL_windowskeyboard.c
index b6cf3b7..847cba5 100644
--- a/src/video/windows/SDL_windowskeyboard.c
+++ b/src/video/windows/SDL_windowskeyboard.c
@@ -122,10 +122,9 @@ WIN_UpdateKeymap()
}
/* If this key is one of the non-mappable keys, ignore it */
- /* Don't allow the number keys right above the qwerty row to translate or the top left key (grave/backquote) */
/* Not mapping numbers fixes the French layout, giving numeric keycodes for the number keys, which is the expected behavior */
if ((keymap[scancode] & SDLK_SCANCODE_MASK) ||
- scancode == SDL_SCANCODE_GRAVE ||
+ /* scancode == SDL_SCANCODE_GRAVE || */ /* Uncomment this line to re-enable the behavior of not mapping the "`"(grave) key to the users actual keyboard layout */
(scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0) ) {
continue;
}