Android: un-needed check of "isPausing" and minor typos
diff --git a/src/video/android/SDL_androidevents.c b/src/video/android/SDL_androidevents.c
index a0367ca..0e3bb01 100644
--- a/src/video/android/SDL_androidevents.c
+++ b/src/video/android/SDL_androidevents.c
@@ -39,9 +39,9 @@ static void ANDROIDAUDIO_ResumeDevices(void) {}
static void ANDROIDAUDIO_PauseDevices(void) {}
#endif
-/* Number of event types in the event queue */
+/* Number of 'type' events in the event queue */
static int
-SDL_NumberOfEvent(Uint32 type)
+SDL_NumberOfEvents(Uint32 type)
{
return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type);
}
@@ -86,7 +86,7 @@ Android_PumpEvents(_THIS)
static int isPaused = 0;
static int isPausing = 0;
- if (isPaused && !isPausing) {
+ if (isPaused) {
/* Make sure this is the last thing we do before pausing */
SDL_LockMutex(Android_ActivityMutex);
@@ -113,7 +113,7 @@ Android_PumpEvents(_THIS)
/* We've been signaled to pause (potentially several times), but before we block ourselves,
* we need to make sure that the very last event (of the first pause sequence, if several)
* has reached the app */
- if (SDL_NumberOfEvent(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
+ if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
isPausing = 1;
}
else {