Commit e526830996a980e3e78ad0185880a107cfcc155a

SDL Wiki Bot 2021-11-18T20:58:04

Sync wiki -> header

diff --git a/include/SDL_main.h b/include/SDL_main.h
index 0d0af77..ec78e41 100644
--- a/include/SDL_main.h
+++ b/include/SDL_main.h
@@ -141,22 +141,22 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
 /**
  * Register a win32 window class for SDL's use.
  *
- * This can be called to set the application window class at startup.
- * It is safe to call this multiple times, as long as every call is
- * eventually paired with a call to SDL_UnregisterApp, but a second
- * registration attempt while a previous registration is still active
- * will be ignored, other than to increment a counter.
- *
- * Most applications do not need to, and should not, call this directly;
- * SDL will call it when initializing the video subsystem.
- *
- * \param name the window class name, in UTF-8 encoding. If NULL,
- *        SDL currently uses "SDL_app" but this isn't guaranteed.
- * \param style the value to use in WNDCLASSEX::style. If `name` is
- *        NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)`
- *        regardless of what is specified here.
- * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero,
- *        SDL will use `GetModuleHandle(NULL)` instead.
+ * This can be called to set the application window class at startup. It is
+ * safe to call this multiple times, as long as every call is eventually
+ * paired with a call to SDL_UnregisterApp, but a second registration attempt
+ * while a previous registration is still active will be ignored, other than
+ * to increment a counter.
+ *
+ * Most applications do not need to, and should not, call this directly; SDL
+ * will call it when initializing the video subsystem.
+ *
+ * \param name the window class name, in UTF-8 encoding. If NULL, SDL
+ *             currently uses "SDL_app" but this isn't guaranteed.
+ * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
+ *              currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
+ *              what is specified here.
+ * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
+ *              will use `GetModuleHandle(NULL)` instead.
  * \returns 0 on success, -1 on error. SDL_GetError() may have details.
  *
  * \since This function is available since SDL 2.0.2.
@@ -168,13 +168,13 @@ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void
  *
  * This can be called to undo the effects of SDL_RegisterApp.
  *
- * Most applications do not need to, and should not, call this directly;
- * SDL will call it when deinitializing the video subsystem.
+ * Most applications do not need to, and should not, call this directly; SDL
+ * will call it when deinitializing the video subsystem.
  *
- * It is safe to call this multiple times, as long as every call is
- * eventually paired with a prior call to SDL_RegisterApp. The window
- * class will only be deregistered when the registration counter in
- * SDL_RegisterApp decrements to zero through calls to this function.
+ * It is safe to call this multiple times, as long as every call is eventually
+ * paired with a prior call to SDL_RegisterApp. The window class will only be
+ * deregistered when the registration counter in SDL_RegisterApp decrements to
+ * zero through calls to this function.
  *
  * \since This function is available since SDL 2.0.2.
  */