Added a hint to enable the screensaver by default
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diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 2e80a6e..26edca5 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -129,6 +129,17 @@ extern "C" {
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
/**
+ * \brief A variable controlling whether the screensaver is enabled.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable screensaver
+ * "1" - Enable screensaver
+ *
+ * By default SDL will disable the screensaver.
+ */
+#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
+
+/**
* \brief A variable controlling whether the X11 VidMode extension should be used.
*
* This variable can be set to the following values:
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index dcce082..87e8506 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -421,8 +421,10 @@ int
SDL_VideoInit(const char *driver_name)
{
SDL_VideoDevice *video;
+ const char *hint;
int index;
int i;
+ SDL_bool allow_screensaver;
/* Check to make sure we don't overwrite '_this' */
if (_this != NULL) {
@@ -510,7 +512,15 @@ SDL_VideoInit(const char *driver_name)
joystick, or passively watching a movie. Things that use SDL but
function more like a normal desktop app should explicitly reenable the
screensaver. */
- SDL_DisableScreenSaver();
+ hint = SDL_GetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER);
+ if (hint) {
+ allow_screensaver = SDL_atoi(hint) ? SDL_TRUE : SDL_FALSE;
+ } else {
+ allow_screensaver = SDL_FALSE;
+ }
+ if (!allow_screensaver) {
+ SDL_DisableScreenSaver();
+ }
/* If we don't use a screen keyboard, turn on text input by default,
otherwise programs that expect to get text events without enabling