Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
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diff --git a/src/joystick/SDL_gamecontrollerdb.h b/src/joystick/SDL_gamecontrollerdb.h
index 87d3c56..600d52b 100644
--- a/src/joystick/SDL_gamecontrollerdb.h
+++ b/src/joystick/SDL_gamecontrollerdb.h
@@ -857,7 +857,7 @@ static const char *s_ControllerMappings [] =
"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
#endif
#if defined(SDL_JOYSTICK_VITA)
- "50535669746120436f6e74726f6c6c65,PSVita Controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
+ "50535669746120436f6e74726f6c6c65,PSVita Controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,leftstick:b14,rightstick:b15,",
#endif
"hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
NULL
diff --git a/src/joystick/vita/SDL_sysjoystick.c b/src/joystick/vita/SDL_sysjoystick.c
index 09a9e5a..efa78f1 100644
--- a/src/joystick/vita/SDL_sysjoystick.c
+++ b/src/joystick/vita/SDL_sysjoystick.c
@@ -40,17 +40,50 @@
#include "SDL_timer.h"
/* Current pad state */
-static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
-static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
-static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
-static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
+static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
+static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
+static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
+static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
+
static int port_map[4]= { 0, 2, 3, 4 }; //index: SDL joy number, entry: Vita port number
+static int ext_port_map[4]= { 1, 2, 3, 4 }; //index: SDL joy number, entry: Vita port number. For external controllers
+
static int SDL_numjoysticks = 1;
+
static const unsigned int button_map[] = {
- SCE_CTRL_TRIANGLE, SCE_CTRL_CIRCLE, SCE_CTRL_CROSS, SCE_CTRL_SQUARE,
- SCE_CTRL_LTRIGGER, SCE_CTRL_RTRIGGER,
- SCE_CTRL_DOWN, SCE_CTRL_LEFT, SCE_CTRL_UP, SCE_CTRL_RIGHT,
- SCE_CTRL_SELECT, SCE_CTRL_START};
+ SCE_CTRL_TRIANGLE,
+ SCE_CTRL_CIRCLE,
+ SCE_CTRL_CROSS,
+ SCE_CTRL_SQUARE,
+ SCE_CTRL_LTRIGGER,
+ SCE_CTRL_RTRIGGER,
+ SCE_CTRL_DOWN,
+ SCE_CTRL_LEFT,
+ SCE_CTRL_UP,
+ SCE_CTRL_RIGHT,
+ SCE_CTRL_SELECT,
+ SCE_CTRL_START
+};
+
+static const unsigned int ext_button_map[] = {
+ SCE_CTRL_TRIANGLE,
+ SCE_CTRL_CIRCLE,
+ SCE_CTRL_CROSS,
+ SCE_CTRL_SQUARE,
+ SCE_CTRL_L1,
+ SCE_CTRL_R1,
+ SCE_CTRL_DOWN,
+ SCE_CTRL_LEFT,
+ SCE_CTRL_UP,
+ SCE_CTRL_RIGHT,
+ SCE_CTRL_SELECT,
+ SCE_CTRL_START,
+ SCE_CTRL_L2,
+ SCE_CTRL_R2,
+ SCE_CTRL_L3,
+ SCE_CTRL_R3
+};
+
static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
typedef struct
@@ -97,6 +130,7 @@ int VITA_JoystickInit(void)
/* Setup input */
sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
+ sceCtrlSetSamplingModeExt(SCE_CTRL_MODE_ANALOG_WIDE);
/* Create an accurate map from analog inputs (0 to 255)
to SDL joystick positions (-32768 to 32767) */
@@ -182,8 +216,8 @@ VITA_JoystickSetDevicePlayerIndex(int device_index, int player_index)
*/
int VITA_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
- joystick->nbuttons = sizeof(button_map)/sizeof(*button_map);
- joystick->naxes = 4;
+ joystick->nbuttons = SDL_arraysize(ext_button_map);
+ joystick->naxes = 6;
joystick->nhats = 0;
joystick->instance_id = device_index;
@@ -200,13 +234,16 @@ static void VITA_JoystickUpdate(SDL_Joystick *joystick)
int i;
unsigned int buttons;
unsigned int changed;
- unsigned char lx, ly, rx, ry;
+ unsigned char lx, ly, rx, ry, lt, rt;
static unsigned int old_buttons[] = { 0, 0, 0, 0 };
static unsigned char old_lx[] = { 0, 0, 0, 0 };
static unsigned char old_ly[] = { 0, 0, 0, 0 };
static unsigned char old_rx[] = { 0, 0, 0, 0 };
static unsigned char old_ry[] = { 0, 0, 0, 0 };
+ static unsigned char old_lt[] = { 0, 0, 0, 0 };
+ static unsigned char old_rt[] = { 0, 0, 0, 0 };
SceCtrlData *pad = NULL;
+ SDL_bool fallback = SDL_FALSE;
int index = (int) SDL_JoystickInstanceID(joystick);
@@ -216,53 +253,78 @@ static void VITA_JoystickUpdate(SDL_Joystick *joystick)
else if (index == 3) pad = &pad3;
else return;
- sceCtrlPeekBufferPositive(port_map[index], pad, 1);
+ if (index == 0) {
+ if (sceCtrlPeekBufferPositiveExt2(ext_port_map[index], pad, 1) < 0) {
+ // on vita fallback to port 0
+ sceCtrlPeekBufferPositive(port_map[index], pad, 1);
+ fallback = SDL_TRUE;
+ }
+ } else {
+ sceCtrlPeekBufferPositiveExt2(ext_port_map[index], pad, 1);
+ }
buttons = pad->buttons;
+
lx = pad->lx;
ly = pad->ly;
rx = pad->rx;
ry = pad->ry;
-/*
- for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
- SDL_PrivateJoystickButton(
- joystick, i,
- (buttons & button_map[i]) ?
- SDL_PRESSED : SDL_RELEASED);
-}
-*/
+ lt = pad->lt;
+ rt = pad->rt;
+
// Axes
- if(old_lx[index] != lx) {
+ if (old_lx[index] != lx) {
SDL_PrivateJoystickAxis(joystick, 0, analog_map[lx]);
old_lx[index] = lx;
}
- if(old_ly[index] != ly) {
+ if (old_ly[index] != ly) {
SDL_PrivateJoystickAxis(joystick, 1, analog_map[ly]);
old_ly[index] = ly;
}
- if(old_rx[index] != rx) {
+ if (old_rx[index] != rx) {
SDL_PrivateJoystickAxis(joystick, 2, analog_map[rx]);
old_rx[index] = rx;
}
- if(old_ry[index] != ry) {
+ if (old_ry[index] != ry) {
SDL_PrivateJoystickAxis(joystick, 3, analog_map[ry]);
old_ry[index] = ry;
}
+ if (old_lt[index] != lt) {
+ SDL_PrivateJoystickAxis(joystick, 4, analog_map[lt]);
+ old_lt[index] = lt;
+ }
+ if (old_rt[index] != rt) {
+ SDL_PrivateJoystickAxis(joystick, 5, analog_map[rt]);
+ old_rt[index] = rt;
+ }
+
// Buttons
changed = old_buttons[index] ^ buttons;
old_buttons[index] = buttons;
- if(changed) {
- for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
- if(changed & button_map[i]) {
- SDL_PrivateJoystickButton(
- joystick, i,
- (buttons & button_map[i]) ?
- SDL_PRESSED : SDL_RELEASED);
+
+ if (changed) {
+ if (fallback) {
+ for (i = 0; i < SDL_arraysize(button_map); i++) {
+ if (changed & button_map[i]) {
+ SDL_PrivateJoystickButton(
+ joystick, i,
+ (buttons & button_map[i]) ?
+ SDL_PRESSED : SDL_RELEASED);
+ }
+ }
+ } else {
+ for (i = 0; i < SDL_arraysize(ext_button_map); i++) {
+ if (changed & ext_button_map[i]) {
+ SDL_PrivateJoystickButton(
+ joystick, i,
+ (buttons & ext_button_map[i]) ?
+ SDL_PRESSED : SDL_RELEASED);
+ }
}
}
- }
+ }
}
/* Function to close a joystick after use */
@@ -288,7 +350,14 @@ SDL_JoystickGUID VITA_JoystickGetDeviceGUID( int device_index )
static int
VITA_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
- return SDL_Unsupported();
+ int index = (int) SDL_JoystickInstanceID(joystick);
+ SceCtrlActuator act;
+ SDL_zero(act);
+
+ act.small = high_frequency_rumble / 256;
+ act.large = low_frequency_rumble / 256;
+ sceCtrlSetActuator(ext_port_map[index], &act);
+ return 0;
}
static int
@@ -300,14 +369,17 @@ VITA_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left, Uint16 right)
static SDL_bool
VITA_JoystickHasLED(SDL_Joystick * joystick)
{
- return SDL_FALSE;
+ // always return true for now
+ return SDL_TRUE;
}
static int
VITA_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
- return SDL_Unsupported();
+ int index = (int) SDL_JoystickInstanceID(joystick);
+ sceCtrlSetLightBar(ext_port_map[index], red, green, blue);
+ return 0;
}
static int