Commit e5d49c20331e85ad0a05999d5c6146e34c93f545

Ryan C. Gordon 2014-07-30T11:08:31

Added a GetPendingBytes method to the audio backend. This will (eventually) make SDL_GetQueuedAudioSize() more accurate, and thus reduce latency. Right now this isn't implemented anywhere, so we assume data fed to the audio callback is consumed by the hardware and immediately played to completion.