Fixed warning and missing animation delay in testoverlay2 program.
diff --git a/test/testoverlay2.c b/test/testoverlay2.c
index 453f0f4..37ea1aa 100644
--- a/test/testoverlay2.c
+++ b/test/testoverlay2.c
@@ -150,7 +150,7 @@ int paused = 0;
int i;
SDL_bool done = SDL_FALSE;
Uint32 pixel_format = SDL_PIXELFORMAT_YV12;
-int fpsdelay;
+static int fpsdelay;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
@@ -328,7 +328,6 @@ main(int argc, char **argv)
SDL_Window *window;
int j;
int fps = 12;
- int fpsdelay;
int nodelay = 0;
#ifdef TEST_NV12
Uint32 pixel_format = SDL_PIXELFORMAT_NV12;