Fixed overflow in trigger rumble calculation
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c
index 5941993..676af8b 100644
--- a/test/testgamecontroller.c
+++ b/test/testgamecontroller.c
@@ -117,7 +117,7 @@ UpdateWindowTitle()
static Uint16 ConvertAxisToRumble(Sint16 axis)
{
/* Only start rumbling if the axis is past the halfway point */
- const int half_axis = (SDL_JOYSTICK_AXIS_MAX / 2);
+ const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
if (axis > half_axis) {
return (Uint16)(axis - half_axis) * 4;
} else {