coreaudio: Dispose of AudioQueue before waiting on the thread. Otherwise the thread might block for a long time (more than 10 seconds!). It's not clear to me why this happens, or why its safe to do this with a resource that's still in use, but we have, until recently, always disposed of the AudioQueue first, so changing back is probably okay. Also changed the disposal to allow in-flight buffers to reach hardware; otherwise you lose the last little bit of audio that's already been queued but not played, which you can hear clearly in the loopwave test program. Fixes #6377.
diff --git a/src/audio/coreaudio/SDL_coreaudio.m b/src/audio/coreaudio/SDL_coreaudio.m
index 6cfc035..dbd85f4 100644
--- a/src/audio/coreaudio/SDL_coreaudio.m
+++ b/src/audio/coreaudio/SDL_coreaudio.m
@@ -704,6 +704,11 @@ COREAUDIO_CloseDevice(_THIS)
/* if callback fires again, feed silence; don't call into the app. */
SDL_AtomicSet(&this->paused, 1);
+ /* dispose of the audio queue before waiting on the thread, or it might stall for a long time! */
+ if (this->hidden->audioQueue) {
+ AudioQueueDispose(this->hidden->audioQueue, 0);
+ }
+
if (this->hidden->thread) {
SDL_assert(SDL_AtomicGet(&this->shutdown) != 0); /* should have been set by SDL_audio.c */
SDL_WaitThread(this->hidden->thread, NULL);
@@ -733,10 +738,6 @@ COREAUDIO_CloseDevice(_THIS)
open_devices = NULL;
}
- if (this->hidden->audioQueue) {
- AudioQueueDispose(this->hidden->audioQueue, 1);
- }
-
if (this->hidden->ready_semaphore) {
SDL_DestroySemaphore(this->hidden->ready_semaphore);
}