Commit e7ab581d796aa83f7d028ea4249fdc66600df173

Ryan C. Gordon 2022-10-19T09:14:16

coreaudio: Dispose of AudioQueue before waiting on the thread. Otherwise the thread might block for a long time (more than 10 seconds!). It's not clear to me why this happens, or why its safe to do this with a resource that's still in use, but we have, until recently, always disposed of the AudioQueue first, so changing back is probably okay. Also changed the disposal to allow in-flight buffers to reach hardware; otherwise you lose the last little bit of audio that's already been queued but not played, which you can hear clearly in the loopwave test program. Fixes #6377.

diff --git a/src/audio/coreaudio/SDL_coreaudio.m b/src/audio/coreaudio/SDL_coreaudio.m
index 6cfc035..dbd85f4 100644
--- a/src/audio/coreaudio/SDL_coreaudio.m
+++ b/src/audio/coreaudio/SDL_coreaudio.m
@@ -704,6 +704,11 @@ COREAUDIO_CloseDevice(_THIS)
     /* if callback fires again, feed silence; don't call into the app. */
     SDL_AtomicSet(&this->paused, 1);
 
+    /* dispose of the audio queue before waiting on the thread, or it might stall for a long time! */
+    if (this->hidden->audioQueue) {
+        AudioQueueDispose(this->hidden->audioQueue, 0);
+    }
+
     if (this->hidden->thread) {
         SDL_assert(SDL_AtomicGet(&this->shutdown) != 0);  /* should have been set by SDL_audio.c */
         SDL_WaitThread(this->hidden->thread, NULL);
@@ -733,10 +738,6 @@ COREAUDIO_CloseDevice(_THIS)
         open_devices = NULL;
     }
 
-    if (this->hidden->audioQueue) {
-        AudioQueueDispose(this->hidden->audioQueue, 1);
-    }
-
     if (this->hidden->ready_semaphore) {
         SDL_DestroySemaphore(this->hidden->ready_semaphore);
     }