Pacify some GCC strict-aliasing compiler warnings.
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diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 1ca2cb5..1bf0a72 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -493,7 +493,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
data->GL_ARB_debug_output_supported = SDL_TRUE;
- data->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION_ARB, (GLvoid **)&data->next_error_callback);
+ data->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION_ARB, (GLvoid **)(char *)&data->next_error_callback);
data->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM_ARB, &data->next_error_userparam);
glDebugMessageCallbackARBFunc(GL_HandleDebugMessage, renderer);
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index f956bd1..a057ead 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -1068,7 +1068,7 @@ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode b
/* Compile or load the selected shader instance */
entry->id = data->glCreateShader(instance->type);
if (instance->format == (GLenum)-1) {
- data->glShaderSource(entry->id, 1, (const char **)&instance->data, NULL);
+ data->glShaderSource(entry->id, 1, (const char **)(char *)&instance->data, NULL);
data->glCompileShader(entry->id);
data->glGetShaderiv(entry->id, GL_COMPILE_STATUS, &compileSuccessful);
} else {
diff --git a/src/video/SDL_shape.c b/src/video/SDL_shape.c
index 4a2e546..626df7c 100644
--- a/src/video/SDL_shape.c
+++ b/src/video/SDL_shape.c
@@ -234,10 +234,10 @@ void
SDL_FreeShapeTree(SDL_ShapeTree** shape_tree)
{
if((*shape_tree)->kind == QuadShape) {
- SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upleft);
- SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upright);
- SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downleft);
- SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downright);
+ SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.upleft);
+ SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.upright);
+ SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.downleft);
+ SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.downright);
}
SDL_free(*shape_tree);
*shape_tree = NULL;