checkkeys will now render text that is input Also added test functions for multi-line debug text display Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
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diff --git a/VisualC/tests/checkkeys/checkkeys.vcxproj b/VisualC/tests/checkkeys/checkkeys.vcxproj
index b9d4f9b..3f06837 100644
--- a/VisualC/tests/checkkeys/checkkeys.vcxproj
+++ b/VisualC/tests/checkkeys/checkkeys.vcxproj
@@ -200,6 +200,12 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
+ <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+ <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
+ <Private>false</Private>
+ <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+ <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+ </ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\checkkeys.c">
@@ -216,4 +222,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-</Project>
\ No newline at end of file
+</Project>
diff --git a/include/SDL_test_font.h b/include/SDL_test_font.h
index c5cbbbb..ea50e88 100644
--- a/include/SDL_test_font.h
+++ b/include/SDL_test_font.h
@@ -38,7 +38,8 @@ extern "C" {
/* Function prototypes */
-#define FONT_CHARACTER_SIZE 8
+#define FONT_CHARACTER_SIZE 8
+#define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2)
/**
* \brief Draw a string in the currently set font.
@@ -50,10 +51,12 @@ extern "C" {
*
* \returns 0 on success, -1 on failure.
*/
-int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
+int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c);
/**
- * \brief Draw a string in the currently set font.
+ * \brief Draw a UTF-8 string in the currently set font.
+ *
+ * The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets.
*
* \param renderer The renderer to draw on.
* \param x The X coordinate of the upper left corner of the string.
@@ -64,6 +67,90 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
*/
int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
+/**
+ * \brief Data used for multi-line text output
+ */
+typedef struct SDLTest_TextWindow
+{
+ SDL_Rect rect;
+ int current;
+ int numlines;
+ char **lines;
+} SDLTest_TextWindow;
+
+/**
+ * \brief Create a multi-line text output window
+ *
+ * \param x The X coordinate of the upper left corner of the window.
+ * \param y The Y coordinate of the upper left corner of the window.
+ * \param w The width of the window (currently ignored)
+ * \param h The height of the window (currently ignored)
+ *
+ * \returns the new window, or NULL on failure.
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+SDLTest_TextWindow *SDLTest_TextWindowCreate(int x, int y, int w, int h);
+
+/**
+ * \brief Display a multi-line text output window
+ *
+ * This function should be called every frame to display the text
+ *
+ * \param textwin The text output window
+ * \param renderer The renderer to use for display
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+void SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer);
+
+/**
+ * \brief Add text to a multi-line text output window
+ *
+ * Adds UTF-8 text to the end of the current text. The '\n' newline character starts a
+ * new line of text. The '\b' backspace character deletes the last character or, if the
+ * line is empty, deletes the line and goes to the end of the previous line.
+ *
+ * \param textwin The text output window
+ * \param fmt A printf() style format string
+ * \param ... additional parameters matching % tokens in the `fmt` string, if any
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+void SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
+
+/**
+ * \brief Add text to a multi-line text output window
+ *
+ * Adds UTF-8 text to the end of the current text. The '\n' newline character starts a
+ * new line of text. The '\b' backspace character deletes the last character or, if the
+ * line is empty, deletes the line and goes to the end of the previous line.
+ *
+ * \param textwin The text output window
+ * \param text The text to add to the window
+ * \param len The length, in bytes, of the text to add to the window
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+void SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len);
+
+/**
+ * \brief Clear the text in a multi-line text output window
+ *
+ * \param textwin The text output window
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+void SDLTest_TextWindowClear(SDLTest_TextWindow *textwin);
+
+/**
+ * \brief Free the storage associated with a multi-line text output window
+ *
+ * \param textwin The text output window
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+void SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin);
/**
* \brief Cleanup textures used by font drawing functions.
diff --git a/src/test/SDL_test_font.c b/src/test/SDL_test_font.c
index 4129f3d..d7ed98d 100644
--- a/src/test/SDL_test_font.c
+++ b/src/test/SDL_test_font.c
@@ -3120,7 +3120,7 @@ struct SDLTest_CharTextureCache {
*/
static struct SDLTest_CharTextureCache *SDLTest_CharTextureCacheList;
-int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
+int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c)
{
const Uint32 charWidth = FONT_CHARACTER_SIZE;
const Uint32 charHeight = FONT_CHARACTER_SIZE;
@@ -3156,7 +3156,7 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
drect.h = charHeight;
/* Character index in cache */
- ci = (unsigned char)c;
+ ci = c;
/* Search for this renderer's cache */
for (cache = SDLTest_CharTextureCacheList; cache != NULL; cache = cache->next) {
@@ -3242,23 +3242,234 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
return (result);
}
+/* Gets a unicode value from a UTF-8 encoded string
+ * Outputs increment to advance the string */
+#define UNKNOWN_UNICODE 0xFFFD
+static Uint32 UTF8_getch(const char *src, size_t srclen, int *inc)
+{
+ const Uint8 *p = (const Uint8 *)src;
+ size_t left = 0;
+ size_t save_srclen = srclen;
+ SDL_bool overlong = SDL_FALSE;
+ SDL_bool underflow = SDL_FALSE;
+ Uint32 ch = UNKNOWN_UNICODE;
+
+ if (srclen == 0) {
+ return UNKNOWN_UNICODE;
+ }
+ if (p[0] >= 0xFC) {
+ if ((p[0] & 0xFE) == 0xFC) {
+ if (p[0] == 0xFC && (p[1] & 0xFC) == 0x80) {
+ overlong = SDL_TRUE;
+ }
+ ch = (Uint32) (p[0] & 0x01);
+ left = 5;
+ }
+ } else if (p[0] >= 0xF8) {
+ if ((p[0] & 0xFC) == 0xF8) {
+ if (p[0] == 0xF8 && (p[1] & 0xF8) == 0x80) {
+ overlong = SDL_TRUE;
+ }
+ ch = (Uint32) (p[0] & 0x03);
+ left = 4;
+ }
+ } else if (p[0] >= 0xF0) {
+ if ((p[0] & 0xF8) == 0xF0) {
+ if (p[0] == 0xF0 && (p[1] & 0xF0) == 0x80) {
+ overlong = SDL_TRUE;
+ }
+ ch = (Uint32) (p[0] & 0x07);
+ left = 3;
+ }
+ } else if (p[0] >= 0xE0) {
+ if ((p[0] & 0xF0) == 0xE0) {
+ if (p[0] == 0xE0 && (p[1] & 0xE0) == 0x80) {
+ overlong = SDL_TRUE;
+ }
+ ch = (Uint32) (p[0] & 0x0F);
+ left = 2;
+ }
+ } else if (p[0] >= 0xC0) {
+ if ((p[0] & 0xE0) == 0xC0) {
+ if ((p[0] & 0xDE) == 0xC0) {
+ overlong = SDL_TRUE;
+ }
+ ch = (Uint32) (p[0] & 0x1F);
+ left = 1;
+ }
+ } else {
+ if ((p[0] & 0x80) == 0x00) {
+ ch = (Uint32) p[0];
+ }
+ }
+ --srclen;
+ while (left > 0 && srclen > 0) {
+ ++p;
+ if ((p[0] & 0xC0) != 0x80) {
+ ch = UNKNOWN_UNICODE;
+ break;
+ }
+ ch <<= 6;
+ ch |= (p[0] & 0x3F);
+ --srclen;
+ --left;
+ }
+ if (left > 0) {
+ underflow = SDL_TRUE;
+ }
+
+ if (overlong || underflow ||
+ (ch >= 0xD800 && ch <= 0xDFFF) ||
+ (ch == 0xFFFE || ch == 0xFFFF) || ch > 0x10FFFF) {
+ ch = UNKNOWN_UNICODE;
+ }
+
+ *inc = (int)(save_srclen - srclen);
+
+ return ch;
+}
+
+#define UTF8_IsTrailingByte(c) ((c) >= 0x80 && (c) <= 0xBF)
+
int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s)
{
const Uint32 charWidth = FONT_CHARACTER_SIZE;
int result = 0;
int curx = x;
int cury = y;
- const char *curchar = s;
+ size_t len = SDL_strlen(s);
- while (*curchar && !result) {
- result |= SDLTest_DrawCharacter(renderer, curx, cury, *curchar);
+ while (len > 0 && !result) {
+ int advance = 0;
+ Uint32 ch = UTF8_getch(s, len, &advance);
+ if (ch < 256) {
+ result |= SDLTest_DrawCharacter(renderer, curx, cury, ch);
+ }
curx += charWidth;
- curchar++;
+ s += advance;
+ len -= advance;
}
return (result);
}
+SDLTest_TextWindow *SDLTest_TextWindowCreate(int x, int y, int w, int h)
+{
+ SDLTest_TextWindow *textwin = (SDLTest_TextWindow *)SDL_malloc(sizeof(*textwin));
+
+ if ( !textwin ) {
+ return NULL;
+ }
+
+ textwin->rect.x = x;
+ textwin->rect.y = y;
+ textwin->rect.w = w;
+ textwin->rect.h = h;
+ textwin->current = 0;
+ textwin->numlines = (h / FONT_LINE_HEIGHT);
+ textwin->lines = (char **)SDL_calloc(textwin->numlines, sizeof(*textwin->lines));
+ if ( !textwin->lines ) {
+ SDL_free(textwin);
+ return NULL;
+ }
+ return textwin;
+}
+
+void SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer)
+{
+ int i, y;
+
+ for ( y = textwin->rect.y, i = 0; i < textwin->numlines; ++i, y += FONT_LINE_HEIGHT ) {
+ if ( textwin->lines[i] ) {
+ SDLTest_DrawString(renderer, textwin->rect.x, y, textwin->lines[i]);
+ }
+ }
+}
+
+void SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, const char *fmt, ...)
+{
+ char text[1024];
+ va_list ap;
+
+ va_start(ap, fmt);
+ SDL_vsnprintf(text, sizeof(text), fmt, ap);
+ va_end(ap);
+
+ SDLTest_TextWindowAddTextWithLength(textwin, text, SDL_strlen(text));
+}
+
+void SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len)
+{
+ size_t existing;
+ SDL_bool newline = SDL_FALSE;
+ char *line;
+
+ if ( len > 0 && text[len - 1] == '\n' ) {
+ --len;
+ newline = SDL_TRUE;
+ }
+
+ if ( textwin->lines[textwin->current] ) {
+ existing = SDL_strlen(textwin->lines[textwin->current]);
+ } else {
+ existing = 0;
+ }
+
+ if ( *text == '\b' ) {
+ if ( existing ) {
+ while (existing > 1 && UTF8_IsTrailingByte((Uint8)textwin->lines[textwin->current][existing - 1])) {
+ --existing;
+ }
+ --existing;
+ textwin->lines[textwin->current][existing] = '\0';
+ } else if (textwin->current > 0) {
+ SDL_free(textwin->lines[textwin->current]);
+ textwin->lines[textwin->current] = NULL;
+ --textwin->current;
+ }
+ return;
+ }
+
+ line = (char *)SDL_realloc(textwin->lines[textwin->current], existing + len + 1);
+ if ( line ) {
+ SDL_memcpy(&line[existing], text, len);
+ line[existing + len] = '\0';
+ textwin->lines[textwin->current] = line;
+ if ( newline ) {
+ if (textwin->current == textwin->numlines - 1) {
+ SDL_free(textwin->lines[0]);
+ SDL_memcpy(&textwin->lines[0], &textwin->lines[1], (textwin->numlines-1) * sizeof(textwin->lines[1]));
+ textwin->lines[textwin->current] = NULL;
+ } else {
+ ++textwin->current;
+ }
+ }
+ }
+}
+
+void SDLTest_TextWindowClear(SDLTest_TextWindow *textwin)
+{
+ int i;
+
+ for ( i = 0; i < textwin->numlines; ++i )
+ {
+ if ( textwin->lines[i] ) {
+ SDL_free(textwin->lines[i]);
+ textwin->lines[i] = NULL;
+ }
+ }
+ textwin->current = 0;
+}
+
+void SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin)
+{
+ if ( textwin ) {
+ SDLTest_TextWindowClear(textwin);
+ SDL_free(textwin->lines);
+ SDL_free(textwin);
+ }
+}
+
void SDLTest_CleanupTextDrawing(void)
{
unsigned int i;
diff --git a/test/checkkeys.c b/test/checkkeys.c
index 0103602..385b806 100644
--- a/test/checkkeys.c
+++ b/test/checkkeys.c
@@ -24,8 +24,12 @@
#endif
#include "SDL.h"
+#include "SDL_test_font.h"
-int done;
+static SDL_Window *window;
+static SDL_Renderer *renderer;
+static SDLTest_TextWindow *textwin;
+static int done;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
@@ -163,6 +167,18 @@ loop()
case SDL_KEYDOWN:
case SDL_KEYUP:
PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
+ if (event.type == SDL_KEYDOWN) {
+ switch (event.key.keysym.sym) {
+ case SDLK_BACKSPACE:
+ SDLTest_TextWindowAddText(textwin, "\b");
+ break;
+ case SDLK_RETURN:
+ SDLTest_TextWindowAddText(textwin, "\n");
+ break;
+ default:
+ break;
+ }
+ }
break;
case SDL_TEXTEDITING:
PrintText("EDIT", event.edit.text);
@@ -173,6 +189,7 @@ loop()
break;
case SDL_TEXTINPUT:
PrintText("INPUT", event.text.text);
+ SDLTest_TextWindowAddText(textwin, "%s", event.text.text);
break;
case SDL_FINGERDOWN:
if (SDL_IsTextInputActive()) {
@@ -204,6 +221,13 @@ loop()
break;
}
}
+
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_RenderClear(renderer);
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
+ SDLTest_TextWindowDisplay(textwin, renderer);
+ SDL_RenderPresent(renderer);
+
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
@@ -214,9 +238,6 @@ loop()
int
main(int argc, char *argv[])
{
- SDL_Window *window;
- SDL_Renderer *renderer;
-
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -242,11 +263,14 @@ main(int argc, char *argv[])
quit(2);
}
- /* On wayland, no window will actually show until something has
- actually been displayed.
- */
renderer = SDL_CreateRenderer(window, -1, 0);
- SDL_RenderPresent(renderer);
+ if (!renderer) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n",
+ SDL_GetError());
+ quit(2);
+ }
+
+ textwin = SDLTest_TextWindowCreate(0, 0, 640, 480);
#if __IPHONEOS__
/* Creating the context creates the view, which we need to show keyboard */