wayland: Cleanup some SDL_TryLockMutex() calls. Check the result of these against 0 explicitly, so that it's obvious we're bailing out on failure, not success.
diff --git a/src/video/wayland/SDL_waylandevents.c b/src/video/wayland/SDL_waylandevents.c
index 799e5fb..11a4ebd 100644
--- a/src/video/wayland/SDL_waylandevents.c
+++ b/src/video/wayland/SDL_waylandevents.c
@@ -234,7 +234,7 @@ Wayland_PumpEvents(_THIS)
/* If we're trying to dispatch the display in another thread,
* we could trigger a race condition and end up blocking
* in wl_display_dispatch() */
- if (SDL_TryLockMutex(d->display_dispatch_lock)) {
+ if (SDL_TryLockMutex(d->display_dispatch_lock) != 0) {
return;
}
diff --git a/src/video/wayland/SDL_waylandopengles.c b/src/video/wayland/SDL_waylandopengles.c
index a6cb502..959ebc8 100644
--- a/src/video/wayland/SDL_waylandopengles.c
+++ b/src/video/wayland/SDL_waylandopengles.c
@@ -151,7 +151,7 @@ Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
/* Make sure we're not competing with SDL_PumpEvents() for any new
* events, or one of us may end up blocking in wl_display_dispatch */
- if (SDL_TryLockMutex(videodata->display_dispatch_lock)) {
+ if (SDL_TryLockMutex(videodata->display_dispatch_lock) != 0) {
continue;
}