WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp
index ed741c2..9d34d0d 100644
--- a/src/render/direct3d11/SDL_render_d3d11.cpp
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp
@@ -69,6 +69,7 @@ static int D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static void D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
static int D3D11_UpdateViewport(SDL_Renderer * renderer);
+static int D3D11_UpdateClipRect(SDL_Renderer * renderer);
static int D3D11_RenderClear(SDL_Renderer * renderer);
static int D3D11_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_FPoint * points, int count);
@@ -176,6 +177,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UnlockTexture = D3D11_UnlockTexture;
renderer->SetRenderTarget = D3D11_SetRenderTarget;
renderer->UpdateViewport = D3D11_UpdateViewport;
+ renderer->UpdateClipRect = D3D11_UpdateClipRect;
renderer->RenderClear = D3D11_RenderClear;
renderer->RenderDrawPoints = D3D11_RenderDrawPoints;
renderer->RenderDrawLines = D3D11_RenderDrawLines;
@@ -1254,6 +1256,13 @@ D3D11_UpdateViewport(SDL_Renderer * renderer)
return 0;
}
+static int
+D3D11_UpdateClipRect(SDL_Renderer * renderer)
+{
+ // TODO, WinRT: implement D3D11_UpdateClipRect
+ return 0;
+}
+
static ComPtr<ID3D11RenderTargetView> &
D3D11_GetCurrentRenderTargetView(SDL_Renderer * renderer)
{