windows/gles: do not unload EGL when context is destroyed It's legitimate to have multiple contexts. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> (cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07)
diff --git a/src/video/windows/SDL_windowsopengles.c b/src/video/windows/SDL_windowsopengles.c
index 7b8f753..2c0748c 100644
--- a/src/video/windows/SDL_windowsopengles.c
+++ b/src/video/windows/SDL_windowsopengles.c
@@ -93,7 +93,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_EGL_DeleteContext(_this, context);
- WIN_GLES_UnloadLibrary(_this);
}
/* *INDENT-OFF* */ /* clang-format off */