don't toggle SDL fullscreen state on OSX if we're destroying the window
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 1e5600d..b29a87a 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1138,6 +1138,12 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
return 0;
#ifdef __MACOSX__
+ /* if the window is going away and no resolution change is necessary,
+ do nothing, or else we may trigger an ugly double-transition
+ */
+ if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
+ return 0;
+
/* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {