Fixed bug 2476 - Allow custom main() arguments rettichschnidi I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
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diff --git a/android-project/src/org/libsdl/app/SDLActivity.java b/android-project/src/org/libsdl/app/SDLActivity.java
index c3e0a87..8b6c8e9 100644
--- a/android-project/src/org/libsdl/app/SDLActivity.java
+++ b/android-project/src/org/libsdl/app/SDLActivity.java
@@ -61,6 +61,16 @@ public class SDLActivity extends Activity {
System.loadLibrary("main");
}
+ /**
+ * This method is called by SDL using JNI.
+ * This method is called by SDL before starting the native application thread.
+ * It can be overridden to provide the arguments after the application name.
+ * The default implementation returns an empty array. It never returns null.
+ * @return arguments for the native application.
+ */
+ protected String[] getArguments() {
+ return new String[0];
+ }
public static void initialize() {
// The static nature of the singleton and Android quirkyness force us to initialize everything here
@@ -277,7 +287,7 @@ public class SDLActivity extends Activity {
}
// C functions we call
- public static native int nativeInit();
+ public static native int nativeInit(Object arguments);
public static native void nativeLowMemory();
public static native void nativeQuit();
public static native void nativePause();
@@ -802,7 +812,7 @@ class SDLMain implements Runnable {
@Override
public void run() {
// Runs SDL_main()
- SDLActivity.nativeInit();
+ SDLActivity.nativeInit(SDLActivity.mSingleton.getArguments());
//Log.v("SDL", "SDL thread terminated");
}
diff --git a/src/main/android/SDL_android_main.c b/src/main/android/SDL_android_main.c
index ff55a95..08102f8 100644
--- a/src/main/android/SDL_android_main.c
+++ b/src/main/android/SDL_android_main.c
@@ -17,22 +17,54 @@
extern void SDL_Android_Init(JNIEnv* env, jclass cls);
/* Start up the SDL app */
-int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj)
+int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array)
{
+ int i;
+ int argc;
+ int status;
+
/* This interface could expand with ABI negotiation, callbacks, etc. */
SDL_Android_Init(env, cls);
SDL_SetMainReady();
- /* Run the application code! */
+ /* Prepare the arguments. */
+
+ int len = (*env)->GetArrayLength(env, array);
+ char* argv[1 + len + 1];
+ argc = 0;
/* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works.
https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start
*/
- int status;
- char *argv[2];
- argv[0] = SDL_strdup("app_process");
- argv[1] = NULL;
- status = SDL_main(1, argv);
+ argv[argc++] = SDL_strdup("app_process");
+ for (i = 0; i < len; ++i) {
+ const char* utf;
+ char* arg = NULL;
+ jstring string = (*env)->GetObjectArrayElement(env, array, i);
+ if (string) {
+ utf = (*env)->GetStringUTFChars(env, string, 0);
+ if (utf) {
+ arg = SDL_strdup(utf);
+ (*env)->ReleaseStringUTFChars(env, string, utf);
+ }
+ }
+ if (!arg) {
+ arg = SDL_strdup("");
+ }
+ argv[argc++] = arg;
+ }
+ argv[argc] = NULL;
+
+
+ /* Run the application. */
+
+ status = SDL_main(argc, argv);
+
+ /* Release the arguments. */
+
+ for (i = 0; i < argc; ++i) {
+ SDL_free(argv[i]);
+ }
/* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
/* exit(status); */