More cleanup of the iOS keyboard demo.
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diff --git a/Xcode-iOS/Demos/src/keyboard.c b/Xcode-iOS/Demos/src/keyboard.c
index 86b5f1e..4227c19 100644
--- a/Xcode-iOS/Demos/src/keyboard.c
+++ b/Xcode-iOS/Demos/src/keyboard.c
@@ -157,7 +157,6 @@ drawGlyph(int glyph, int positionIndex)
SDL_Texture*
loadFont(void)
{
-
SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
if (!surface) {
@@ -208,18 +207,18 @@ draw()
int
main(int argc, char *argv[])
{
- int index; /* index of last key we pushed in the bitmap font */
SDL_Window *window;
SDL_Event event; /* last event received */
SDL_Scancode scancode; /* scancode of last key we pushed */
int width;
int height;
+ int done;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("Error initializing SDL: %s", SDL_GetError());
}
/* create window */
- window = SDL_CreateWindow("iPhone keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
+ window = SDL_CreateWindow("iOS keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
/* create renderer */
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
@@ -229,16 +228,13 @@ main(int argc, char *argv[])
/* load up our font */
loadFont();
- int done = 0;
-
+ done = 0;
while (!done) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
done = 1;
break;
- case SDL_TEXTINPUT:
- break;
case SDL_KEYDOWN:
if (event.key.keysym.scancode == SDL_SCANCODE_BACKSPACE) {
if (numChars > 0) {
@@ -269,5 +265,6 @@ main(int argc, char *argv[])
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
+ SDL_Quit();
return 0;
}