Workaround for compiling with MinGW-w64 Fixes bug https://github.com/libsdl-org/SDL/issues/5589
diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index 8b552bb..c1608a7 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -34,6 +34,11 @@
#include <cfgmgr32.h>
#include <roapi.h>
+#ifdef __MINGW32__
+#define __FIReference_1_int __FIReference_1_INT32
+#define __FIReference_1_int_get_Value __FIReference_1_INT32_get_Value
+#define __FIReference_1_int_Release __FIReference_1_INT32_Release
+#endif
struct joystick_hwdata
{