Fix comment
diff --git a/test/testgles2_sdf.c b/test/testgles2_sdf.c
index 4a63863..8b51cd1 100644
--- a/test/testgles2_sdf.c
+++ b/test/testgles2_sdf.c
@@ -163,11 +163,10 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
}
/* Notes on a_angle:
- * It is a vector containing sine and cosine for rotation matrix
- * To get correct rotation for most cases when a_angle is disabled SDL_cos
- value is decremented by 1.0 to get proper output with 0.0 which is
- default value
-*/
+ * It is a vector containing sine and cosine for rotation matrix
+ * To get correct rotation for most cases when a_angle is disabled cosine
+ * value is decremented by 1.0 to get proper output with 0.0 which is default value
+ */
static const Uint8 GLES2_VertexSrc_Default_[] = " \
uniform mat4 u_projection; \
attribute vec2 a_position; \