Added a note not to use XinputUap.dll for XInput support
diff --git a/src/core/windows/SDL_xinput.c b/src/core/windows/SDL_xinput.c
index 06d54aa..b0963d0 100644
--- a/src/core/windows/SDL_xinput.c
+++ b/src/core/windows/SDL_xinput.c
@@ -82,6 +82,10 @@ WIN_LoadXInputDLL(void)
return 0; /* already loaded */
}
+ /* NOTE: Don't load XinputUap.dll
+ * This is XInput emulation over Windows.Gaming.Input, and has all the
+ * limitations of that API (no devices at startup, no background input, etc.)
+ */
version = (1 << 16) | 4;
s_pXInputDLL = LoadLibrary(L"XInput1_4.dll"); /* 1.4 Ships with Windows 8. */
if (!s_pXInputDLL) {