Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. Documented the values returned by the accelerometer and gyroscope sensors
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574
diff --git a/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj b/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
index ee00dd9..df9f19b 100755
--- a/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
+++ b/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
@@ -113,6 +113,9 @@
93CB792613FC5F5300BD3E05 /* SDL_uikitviewcontroller.m in Sources */ = {isa = PBXBuildFile; fileRef = 93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */; };
A704172E20F7E74800A82227 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A704172D20F7E74800A82227 /* controller_type.h */; };
A704172F20F7E76000A82227 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */; };
+ A7C19D29212E552C00DF2152 /* SDL_displayevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A7C19D27212E552B00DF2152 /* SDL_displayevents_c.h */; };
+ A7C19D2A212E552C00DF2152 /* SDL_displayevents.c in Sources */ = {isa = PBXBuildFile; fileRef = A7C19D28212E552B00DF2152 /* SDL_displayevents.c */; };
+ A7C19D2B212E552C00DF2152 /* SDL_displayevents.c in Sources */ = {isa = PBXBuildFile; fileRef = A7C19D28212E552B00DF2152 /* SDL_displayevents.c */; };
A7F629241FE06523002F9CC9 /* SDL_uikitmetalview.m in Sources */ = {isa = PBXBuildFile; fileRef = 4D7516F81EE1C28A00820EEA /* SDL_uikitmetalview.m */; };
AA0AD06216647BBB00CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */; };
AA0AD06516647BD400CE5896 /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = AA0AD06416647BD400CE5896 /* SDL_gamecontroller.h */; };
@@ -454,6 +457,8 @@
93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitviewcontroller.h; sourceTree = "<group>"; };
93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitviewcontroller.m; sourceTree = "<group>"; };
A704172D20F7E74800A82227 /* controller_type.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_type.h; sourceTree = "<group>"; };
+ A7C19D27212E552B00DF2152 /* SDL_displayevents_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_displayevents_c.h; sourceTree = "<group>"; };
+ A7C19D28212E552B00DF2152 /* SDL_displayevents.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_displayevents.c; sourceTree = "<group>"; };
AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_gamecontroller.c; sourceTree = "<group>"; };
AA0AD06416647BD400CE5896 /* SDL_gamecontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamecontroller.h; sourceTree = "<group>"; };
AA0F8494178D5F1A00823F9D /* SDL_systls.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_systls.c; sourceTree = "<group>"; };
@@ -1109,6 +1114,8 @@
FD99B9920DD52EDC00FB1D6B /* scancodes_xfree86.h */,
0420496F11E6F03D007E7EC9 /* SDL_clipboardevents.c */,
0420496E11E6F03D007E7EC9 /* SDL_clipboardevents_c.h */,
+ A7C19D27212E552B00DF2152 /* SDL_displayevents_c.h */,
+ A7C19D28212E552B00DF2152 /* SDL_displayevents.c */,
AA704DD5162AA90A0076D1C1 /* SDL_dropevents.c */,
AA704DD4162AA90A0076D1C1 /* SDL_dropevents_c.h */,
FD99B9930DD52EDC00FB1D6B /* SDL_events.c */,
@@ -1326,6 +1333,7 @@
F30D9CA7212CD0BF0047DF2E /* SDL_coremotionsensor.h in Headers */,
AA7558AF1595D55500BBD41B /* SDL_main.h in Headers */,
AA7558B01595D55500BBD41B /* SDL_mouse.h in Headers */,
+ A7C19D29212E552C00DF2152 /* SDL_displayevents_c.h in Headers */,
AA7558B11595D55500BBD41B /* SDL_mutex.h in Headers */,
AA7558B21595D55500BBD41B /* SDL_name.h in Headers */,
AA7558B31595D55500BBD41B /* SDL_opengl.h in Headers */,
@@ -1557,6 +1565,7 @@
FAB598731BB5C31600BE72C5 /* SDL_iconv.c in Sources */,
FAB598741BB5C31600BE72C5 /* SDL_malloc.c in Sources */,
FAB598751BB5C31600BE72C5 /* SDL_qsort.c in Sources */,
+ A7C19D2B212E552C00DF2152 /* SDL_displayevents.c in Sources */,
FAB598761BB5C31600BE72C5 /* SDL_stdlib.c in Sources */,
FAB598771BB5C31600BE72C5 /* SDL_string.c in Sources */,
FAB598781BB5C31600BE72C5 /* SDL_syscond.c in Sources */,
@@ -1677,6 +1686,7 @@
FD689F1F0E26E5D900F90B21 /* SDL_uikitopengles.m in Sources */,
FD689F210E26E5D900F90B21 /* SDL_uikitvideo.m in Sources */,
FD689F230E26E5D900F90B21 /* SDL_uikitview.m in Sources */,
+ A7C19D2A212E552C00DF2152 /* SDL_displayevents.c in Sources */,
FD689F250E26E5D900F90B21 /* SDL_uikitwindow.m in Sources */,
FD689F270E26E5D900F90B21 /* SDL_uikitopenglview.m in Sources */,
FD689FCE0E26E9D400F90B21 /* SDL_uikitappdelegate.m in Sources */,
diff --git a/include/SDL_events.h b/include/SDL_events.h
index 4cf1878..af22eb6 100644
--- a/include/SDL_events.h
+++ b/include/SDL_events.h
@@ -85,6 +85,9 @@ typedef enum
Called on Android in onResume()
*/
+ /* Display events */
+ SDL_DISPLAYEVENT = 0x150, /**< Display state change */
+
/* Window events */
SDL_WINDOWEVENT = 0x200, /**< Window state change */
SDL_SYSWMEVENT, /**< System specific event */
@@ -172,6 +175,21 @@ typedef struct SDL_CommonEvent
} SDL_CommonEvent;
/**
+ * \brief Display state change event data (event.display.*)
+ */
+typedef struct SDL_DisplayEvent
+{
+ Uint32 type; /**< ::SDL_DISPLAYEVENT */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 display; /**< The associated display index */
+ Uint8 event; /**< ::SDL_DisplayEventID */
+ Uint8 padding1;
+ Uint8 padding2;
+ Uint8 padding3;
+ Sint32 data1; /**< event dependent data */
+} SDL_DisplayEvent;
+
+/**
* \brief Window state change event data (event.window.*)
*/
typedef struct SDL_WindowEvent
@@ -540,6 +558,7 @@ typedef union SDL_Event
{
Uint32 type; /**< Event type, shared with all events */
SDL_CommonEvent common; /**< Common event data */
+ SDL_DisplayEvent display; /**< Window event data */
SDL_WindowEvent window; /**< Window event data */
SDL_KeyboardEvent key; /**< Keyboard event data */
SDL_TextEditingEvent edit; /**< Text editing event data */
diff --git a/include/SDL_sensor.h b/include/SDL_sensor.h
index a093056..5fd1751 100644
--- a/include/SDL_sensor.h
+++ b/include/SDL_sensor.h
@@ -68,6 +68,51 @@ typedef enum
SDL_SENSOR_GYRO, /**< Gyroscope */
} SDL_SensorType;
+/**
+ * Accelerometer sensor
+ *
+ * The accelerometer returns the current acceleration in SI meters per
+ * second squared. This includes gravity, so a device at rest will have
+ * an acceleration of SDL_STANDARD_GRAVITY straight down.
+ *
+ * values[0]: Acceleration on the x axis
+ * values[1]: Acceleration on the y axis
+ * values[2]: Acceleration on the z axis
+ *
+ * For phones held in portrait mode, the axes are defined as follows:
+ * -X ... +X : left ... right
+ * -Y ... +Y : bottom ... top
+ * -Z ... +Z : farther ... closer
+ *
+ * The axis data is not changed when the phone is rotated.
+ *
+ * \sa SDL_GetDisplayOrientation()
+ */
+#define SDL_STANDARD_GRAVITY 9.80665f
+
+/**
+ * Gyroscope sensor
+ *
+ * The gyroscope returns the current rate of rotation in radians per second.
+ * The rotation is positive in the counter-clockwise direction. That is,
+ * an observer looking from a positive location on one of the axes would
+ * see positive rotation on that axis when it appeared to be rotating
+ * counter-clockwise.
+ *
+ * values[0]: Angular speed around the x axis
+ * values[1]: Angular speed around the y axis
+ * values[2]: Angular speed around the z axis
+ *
+ * For phones held in portrait mode, the axes are defined as follows:
+ * -X ... +X : left ... right
+ * -Y ... +Y : bottom ... top
+ * -Z ... +Z : farther ... closer
+ *
+ * The axis data is not changed when the phone is rotated.
+ *
+ * \sa SDL_GetDisplayOrientation()
+ */
+
/* Function prototypes */
/**
diff --git a/include/SDL_video.h b/include/SDL_video.h
index 83f49fa..41ca070 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -170,6 +170,24 @@ typedef enum
} SDL_WindowEventID;
/**
+ * \brief Event subtype for display events
+ */
+typedef enum
+{
+ SDL_DISPLAYEVENT_NONE, /**< Never used */
+ SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
+} SDL_DisplayEventID;
+
+typedef enum
+{
+ SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
+ SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
+ SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
+ SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
+ SDL_ORIENTATION_PORTRAIT_FLIPPED, /**< The display is in portrait mode, upside down */
+} SDL_DisplayOrientation;
+
+/**
* \brief An opaque handle to an OpenGL context.
*/
typedef void *SDL_GLContext;
@@ -317,18 +335,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
/**
- * \brief Get the dots/pixels-per-inch for a display
- *
- * \note Diagonal, horizontal and vertical DPI can all be optionally
- * returned if the parameter is non-NULL.
- *
- * \return 0 on success, or -1 if no DPI information is available or the index is out of range.
- *
- * \sa SDL_GetNumVideoDisplays()
- */
-extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
-
-/**
* \brief Get the usable desktop area represented by a display, with the
* primary display located at 0,0
*
@@ -348,6 +354,27 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl
extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
/**
+ * \brief Get the dots/pixels-per-inch for a display
+ *
+ * \note Diagonal, horizontal and vertical DPI can all be optionally
+ * returned if the parameter is non-NULL.
+ *
+ * \return 0 on success, or -1 if no DPI information is available or the index is out of range.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
+
+/**
+ * \brief Get the orientation of a display
+ *
+ * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
+
+/**
* \brief Returns the number of available display modes.
*
* \sa SDL_GetDisplayMode()
diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index a58fe90..b1f029f 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -695,3 +695,4 @@
#define SDL_SensorClose SDL_SensorClose_REAL
#define SDL_SensorUpdate SDL_SensorUpdate_REAL
#define SDL_IsTablet SDL_IsTablet_REAL
+#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 1bbc228..6619f88 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -737,3 +737,4 @@ SDL_DYNAPI_PROC(int,SDL_SensorGetData,(SDL_Sensor *a, float *b, int c),(a,b,c),r
SDL_DYNAPI_PROC(void,SDL_SensorClose,(SDL_Sensor *a),(a),)
SDL_DYNAPI_PROC(void,SDL_SensorUpdate,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
+SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(int a),(a),return)
diff --git a/src/events/SDL_displayevents.c b/src/events/SDL_displayevents.c
new file mode 100644
index 0000000..ba48541
--- /dev/null
+++ b/src/events/SDL_displayevents.c
@@ -0,0 +1,61 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+/* Display event handling code for SDL */
+
+#include "SDL_events.h"
+#include "SDL_events_c.h"
+#include "../video/SDL_sysvideo.h"
+
+
+int
+SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data1)
+{
+ int posted;
+
+ if (!display) {
+ return 0;
+ }
+ switch (displayevent) {
+ case SDL_DISPLAYEVENT_ORIENTATION:
+ if (data1 == SDL_ORIENTATION_UNKNOWN || data1 == display->orientation) {
+ return 0;
+ }
+ display->orientation = (SDL_DisplayOrientation)data1;
+ break;
+ }
+
+ /* Post the event, if desired */
+ posted = 0;
+ if (SDL_GetEventState(SDL_DISPLAYEVENT) == SDL_ENABLE) {
+ SDL_Event event;
+ event.type = SDL_DISPLAYEVENT;
+ event.display.event = displayevent;
+ event.display.display = SDL_GetIndexOfDisplay(display);
+ event.display.data1 = data1;
+ posted = (SDL_PushEvent(&event) > 0);
+ }
+
+ return (posted);
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/events/SDL_displayevents_c.h b/src/events/SDL_displayevents_c.h
new file mode 100644
index 0000000..72f8636
--- /dev/null
+++ b/src/events/SDL_displayevents_c.h
@@ -0,0 +1,32 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#ifndef SDL_displayevents_c_h_
+#define SDL_displayevents_c_h_
+
+typedef struct SDL_VideoDisplay SDL_VideoDisplay;
+
+extern int SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data1);
+
+#endif /* SDL_displayevents_c_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/events/SDL_events_c.h b/src/events/SDL_events_c.h
index b1bd277..0f6b5bf 100644
--- a/src/events/SDL_events_c.h
+++ b/src/events/SDL_events_c.h
@@ -24,6 +24,7 @@
#include "SDL_events.h"
#include "SDL_thread.h"
#include "SDL_clipboardevents_c.h"
+#include "SDL_displayevents_c.h"
#include "SDL_dropevents_c.h"
#include "SDL_gesture_c.h"
#include "SDL_keyboard_c.h"
diff --git a/src/sensor/coremotion/SDL_coremotionsensor.m b/src/sensor/coremotion/SDL_coremotionsensor.m
index b384dba..526cce8 100644
--- a/src/sensor/coremotion/SDL_coremotionsensor.m
+++ b/src/sensor/coremotion/SDL_coremotionsensor.m
@@ -32,8 +32,6 @@
#include "../SDL_syssensor.h"
#include "../SDL_sensor_c.h"
-#define STANDARD_GRAVITY 9.80665f
-
typedef struct
{
SDL_SensorType type;
@@ -160,9 +158,9 @@ SDL_COREMOTION_SensorUpdate(SDL_Sensor *sensor)
if (accelerometerData) {
CMAcceleration acceleration = accelerometerData.acceleration;
float data[3];
- data[0] = acceleration.x * STANDARD_GRAVITY;
- data[1] = acceleration.y * STANDARD_GRAVITY;
- data[2] = acceleration.z * STANDARD_GRAVITY;
+ data[0] = acceleration.x * SDL_STANDARD_GRAVITY;
+ data[1] = acceleration.y * SDL_STANDARD_GRAVITY;
+ data[2] = acceleration.z * SDL_STANDARD_GRAVITY;
if (SDL_memcmp(data, sensor->hwdata->data, sizeof(data)) != 0) {
SDL_PrivateSensorUpdate(sensor, data, SDL_arraysize(data));
SDL_memcpy(sensor->hwdata->data, data, sizeof(data));
diff --git a/src/test/SDL_test_common.c b/src/test/SDL_test_common.c
index a51274f..81dd39e 100644
--- a/src/test/SDL_test_common.c
+++ b/src/test/SDL_test_common.c
@@ -1049,6 +1049,22 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
}
static const char *
+DisplayOrientationName(int orientation)
+{
+ switch (orientation)
+ {
+#define CASE(X) case SDL_ORIENTATION_##X: return #X
+ CASE(UNKNOWN);
+ CASE(LANDSCAPE);
+ CASE(LANDSCAPE_FLIPPED);
+ CASE(PORTRAIT);
+ CASE(PORTRAIT_FLIPPED);
+#undef CASE
+default: return "???";
+ }
+}
+
+static const char *
ControllerAxisName(const SDL_GameControllerAxis axis)
{
switch (axis)
@@ -1102,6 +1118,17 @@ SDLTest_PrintEvent(SDL_Event * event)
}
switch (event->type) {
+ case SDL_DISPLAYEVENT:
+ switch (event->display.event) {
+ case SDL_DISPLAYEVENT_ORIENTATION:
+ SDL_Log("SDL EVENT: Display %d changed orientation to %s", event->display.display, DisplayOrientationName(event->display.data1));
+ break;
+ default:
+ SDL_Log("SDL EVENT: Display %d got unknown event 0x%4.4x",
+ event->display.display, event->display.event);
+ break;
+ }
+ break;
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
diff --git a/src/video/SDL_sysvideo.h b/src/video/SDL_sysvideo.h
index 19e1682..25862ca 100644
--- a/src/video/SDL_sysvideo.h
+++ b/src/video/SDL_sysvideo.h
@@ -119,8 +119,8 @@ struct SDL_Window
!((W)->flags & SDL_WINDOW_MINIMIZED))
/*
- * Define the SDL display structure This corresponds to physical monitors
- * attached to the system.
+ * Define the SDL display structure.
+ * This corresponds to physical monitors attached to the system.
*/
struct SDL_VideoDisplay
{
@@ -130,6 +130,7 @@ struct SDL_VideoDisplay
SDL_DisplayMode *display_modes;
SDL_DisplayMode desktop_mode;
SDL_DisplayMode current_mode;
+ SDL_DisplayOrientation orientation;
SDL_Window *fullscreen_window;
@@ -181,14 +182,14 @@ struct SDL_VideoDevice
int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
/*
- * Get the dots/pixels-per-inch of a display
+ * Get the usable bounds of a display (bounds minus menubar or whatever)
*/
- int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
+ int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
/*
- * Get the usable bounds of a display (bounds minus menubar or whatever)
+ * Get the dots/pixels-per-inch of a display
*/
- int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
+ int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
/*
* Get a list of the available display modes for a display.
@@ -426,6 +427,8 @@ extern SDL_VideoDevice *SDL_GetVideoDevice(void);
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
+extern int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display);
+extern SDL_VideoDisplay *SDL_GetDisplay(int displayIndex);
extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
extern void *SDL_GetDisplayDriverData( int displayIndex );
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 0f44a9c..ef661bf 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -641,7 +641,7 @@ SDL_GetNumVideoDisplays(void)
return _this->num_displays;
}
-static int
+int
SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
{
int displayIndex;
@@ -739,6 +739,17 @@ SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)
return -1;
}
+SDL_DisplayOrientation
+SDL_GetDisplayOrientation(int displayIndex)
+{
+ SDL_VideoDisplay *display;
+
+ CHECK_DISPLAY_INDEX(displayIndex, SDL_ORIENTATION_UNKNOWN);
+
+ display = &_this->displays[displayIndex];
+ return display->orientation;
+}
+
SDL_bool
SDL_AddDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
{
@@ -1009,6 +1020,14 @@ SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode *
return 0;
}
+SDL_VideoDisplay *
+SDL_GetDisplay(int displayIndex)
+{
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
+
+ return &_this->displays[displayIndex];
+}
+
int
SDL_GetWindowDisplayIndex(SDL_Window * window)
{
diff --git a/src/video/uikit/SDL_uikitappdelegate.m b/src/video/uikit/SDL_uikitappdelegate.m
index a942dfd..3b1d101 100644
--- a/src/video/uikit/SDL_uikitappdelegate.m
+++ b/src/video/uikit/SDL_uikitappdelegate.m
@@ -451,6 +451,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
if (_this && _this->num_displays > 0) {
SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode;
SDL_DisplayMode *currentmode = &_this->displays[0].current_mode;
+ SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
@@ -468,6 +469,26 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
currentmode->w = currentmode->h;
currentmode->h = height;
}
+
+ switch (application.statusBarOrientation) {
+ case UIInterfaceOrientationPortrait:
+ orientation = SDL_ORIENTATION_PORTRAIT;
+ break;
+ case UIInterfaceOrientationPortraitUpsideDown:
+ orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
+ break;
+ case UIInterfaceOrientationLandscapeLeft:
+ /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
+ orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
+ break;
+ case UIInterfaceOrientationLandscapeRight:
+ /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
+ orientation = SDL_ORIENTATION_LANDSCAPE;
+ break;
+ default:
+ break;
+ }
+ SDL_SendDisplayEvent(&_this->displays[0], SDL_DISPLAYEVENT_ORIENTATION, orientation);
}
}
#endif