Use the OpenSL ES audio driver by default on Android, as it has the lowest latency.
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 836b7b6..ad010e4 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -89,12 +89,12 @@ static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_FUSIONSOUND
&FUSIONSOUND_bootstrap,
#endif
-#if SDL_AUDIO_DRIVER_ANDROID
- &ANDROIDAUDIO_bootstrap,
-#endif
#if SDL_AUDIO_DRIVER_OPENSLES
&openslES_bootstrap,
#endif
+#if SDL_AUDIO_DRIVER_ANDROID
+ &ANDROIDAUDIO_bootstrap,
+#endif
#if SDL_AUDIO_DRIVER_PSP
&PSPAUDIO_bootstrap,
#endif
diff --git a/src/audio/SDL_sysaudio.h b/src/audio/SDL_sysaudio.h
index 09a77c9..284b626 100644
--- a/src/audio/SDL_sysaudio.h
+++ b/src/audio/SDL_sysaudio.h
@@ -204,8 +204,8 @@ extern AudioBootStrap COREAUDIO_bootstrap;
extern AudioBootStrap DISKAUDIO_bootstrap;
extern AudioBootStrap DUMMYAUDIO_bootstrap;
extern AudioBootStrap FUSIONSOUND_bootstrap;
-extern AudioBootStrap ANDROIDAUDIO_bootstrap;
extern AudioBootStrap openslES_bootstrap;
+extern AudioBootStrap ANDROIDAUDIO_bootstrap;
extern AudioBootStrap PSPAUDIO_bootstrap;
extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;