fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f4b See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index be29272..e6d3318 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -891,7 +891,7 @@ RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, co
/* The Xbox One controller shows up as a hardcoded raw input VID/PID */
if (name && SDL_strcmp(name, "Xbox One Game Controller") == 0 &&
device->vendor_id == USB_VENDOR_MICROSOFT &&
- device->product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER) {
+ device->product_id == USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER) {
return SDL_TRUE;
}