testoverlay2: Changed some C runtime calls to be SDL equivalents.
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diff --git a/test/testoverlay2.c b/test/testoverlay2.c
index f9bde23..6da1f96 100644
--- a/test/testoverlay2.c
+++ b/test/testoverlay2.c
@@ -252,7 +252,7 @@ main(int argc, char **argv)
}
while (argc > 1) {
- if (strcmp(argv[1], "-fps") == 0) {
+ if (SDL_strcmp(argv[1], "-fps") == 0) {
if (argv[2]) {
fps = SDL_atoi(argv[2]);
if (fps == 0) {
@@ -272,11 +272,11 @@ main(int argc, char **argv)
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
- } else if (strcmp(argv[1], "-nodelay") == 0) {
+ } else if (SDL_strcmp(argv[1], "-nodelay") == 0) {
nodelay = 1;
argv += 1;
argc -= 1;
- } else if (strcmp(argv[1], "-scale") == 0) {
+ } else if (SDL_strcmp(argv[1], "-scale") == 0) {
if (argv[2]) {
scale = SDL_atoi(argv[2]);
if (scale == 0) {
@@ -296,8 +296,8 @@ main(int argc, char **argv)
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
- } else if ((strcmp(argv[1], "-help") == 0)
- || (strcmp(argv[1], "-h") == 0)) {
+ } else if ((SDL_strcmp(argv[1], "-help") == 0)
+ || (SDL_strcmp(argv[1], "-h") == 0)) {
PrintUsage(argv[0]);
quit(0);
} else {
@@ -307,7 +307,7 @@ main(int argc, char **argv)
break;
}
- RawMooseData = (Uint8 *) malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
+ RawMooseData = (Uint8 *) SDL_malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
if (RawMooseData == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n");
quit(1);
@@ -317,7 +317,7 @@ main(int argc, char **argv)
handle = SDL_RWFromFile("moose.dat", "rb");
if (handle == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
- free(RawMooseData);
+ SDL_free(RawMooseData);
quit(2);
}
@@ -335,21 +335,21 @@ main(int argc, char **argv)
SDL_WINDOW_RESIZABLE);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
- free(RawMooseData);
+ SDL_free(RawMooseData);
quit(4);
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
- free(RawMooseData);
+ SDL_free(RawMooseData);
quit(4);
}
MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
if (!MooseTexture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
- free(RawMooseData);
+ SDL_free(RawMooseData);
quit(5);
}
/* Uncomment this to check vertex color with a YUV texture */
@@ -373,7 +373,7 @@ main(int argc, char **argv)
0, 100);
}
- free(RawMooseData);
+ SDL_free(RawMooseData);
/* set the start frame */
i = 0;