Add invalidate texture when it changes
diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c
index f4d5743..3ea9184 100644
--- a/src/render/ps2/SDL_render_ps2.c
+++ b/src/render/ps2/SDL_render_ps2.c
@@ -166,10 +166,11 @@ static int
PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
-/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
const Uint8 *src;
Uint8 *dst;
int row, length,dpitch;
+ GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
+ PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
src = pixels;
PS2_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
@@ -184,6 +185,8 @@ PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
}
}
+ gsKit_TexManager_invalidate(data->gsGlobal, ps2_texture);
+
return 0;
}