Commit f789bc7d5f33911671f30438a5c4980a269cee38

Sam Lantinga 2022-07-26T11:36:01

Updated minimum OS targets on Apple platforms to match supported platforms using Xcode 13

diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
index a3c0a11..6b9297c 100644
--- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj
+++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
@@ -9401,13 +9401,13 @@
 					../../src/hidapi/hidapi,
 				);
 				INFOPLIST_FILE = "Info-Framework.plist";
-				IPHONEOS_DEPLOYMENT_TARGET = 8.0;
+				IPHONEOS_DEPLOYMENT_TARGET = 9.0;
 				LD_RUNPATH_SEARCH_PATHS = (
 					"$(inherited)",
 					"@executable_path/Frameworks",
 					"@loader_path/Frameworks",
 				);
-				MACOSX_DEPLOYMENT_TARGET = 10.7;
+				MACOSX_DEPLOYMENT_TARGET = 10.9;
 				PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
 				PRODUCT_NAME = SDL2;
 				STRIP_STYLE = "non-global";
@@ -9487,13 +9487,13 @@
 					../../src/hidapi/hidapi,
 				);
 				INFOPLIST_FILE = "Info-Framework.plist";
-				IPHONEOS_DEPLOYMENT_TARGET = 8.0;
+				IPHONEOS_DEPLOYMENT_TARGET = 9.0;
 				LD_RUNPATH_SEARCH_PATHS = (
 					"$(inherited)",
 					"@executable_path/Frameworks",
 					"@loader_path/Frameworks",
 				);
-				MACOSX_DEPLOYMENT_TARGET = 10.7;
+				MACOSX_DEPLOYMENT_TARGET = 10.9;
 				ONLY_ACTIVE_ARCH = YES;
 				PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
 				PRODUCT_NAME = SDL2;
diff --git a/build-scripts/clang-fat.sh b/build-scripts/clang-fat.sh
index 4d1d30a..088bf5c 100755
--- a/build-scripts/clang-fat.sh
+++ b/build-scripts/clang-fat.sh
@@ -6,12 +6,12 @@
 
 DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
 
-# Intel 64-bit compiler flags (10.7 runtime compatibility)
-CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.7 \
+# Intel 64-bit compiler flags (10.9 runtime compatibility)
+CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.9 \
 -DMAC_OS_X_VERSION_MIN_REQUIRED=1070 \
 -I/usr/local/include"
 
-CLANG_LINK_X64="-mmacosx-version-min=10.7"
+CLANG_LINK_X64="-mmacosx-version-min=10.9"
 
 # ARM 64-bit compiler flags (11.0 runtime compatibility)
 CLANG_COMPILE_ARM64="clang -arch arm64 -mmacosx-version-min=11.0 \
diff --git a/docs/README-ios.md b/docs/README-ios.md
index 480923c..dea21d1 100644
--- a/docs/README-ios.md
+++ b/docs/README-ios.md
@@ -1,10 +1,10 @@
 iOS
 ======
 
-Building the Simple DirectMedia Layer for iOS 5.1+
+Building the Simple DirectMedia Layer for iOS 9.0+
 ==============================================================================
 
-Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK.
+Requirements: Mac OS X 10.9 or later and the iOS 9.0 or newer SDK.
 
 Instructions:
 
diff --git a/docs/README-macos.md b/docs/README-macos.md
index 91987ad..cc94ef3 100644
--- a/docs/README-macos.md
+++ b/docs/README-macos.md
@@ -43,13 +43,13 @@ make
 sudo make install
 ```
 
-This script builds SDL with 10.7 ABI compatibility on 64-bit Intel and 11.0
+This script builds SDL with 10.9 ABI compatibility on 64-bit Intel and 11.0
 ABI compatibility on ARM64 architectures.  For best compatibility you
 should compile your application the same way.
 
-Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK.
+Please note that building SDL requires at least Xcode 6 and the 10.9 SDK.
 PowerPC support for macOS has been officially dropped as of SDL 2.0.2.
-32-bit Intel and macOS 10.6 runtime support has been officially dropped as
+32-bit Intel and macOS 10.8 runtime support has been officially dropped as
 of SDL 2.24.0.
 
 To use the library once it's built, you essential have two possibilities: