WinRT: removed more hack-code that attempted to help have non-standard window sizes "Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
diff --git a/src/core/winrt/SDL_winrtapp.cpp b/src/core/winrt/SDL_winrtapp.cpp
index e2fbba7..2ce66b5 100644
--- a/src/core/winrt/SDL_winrtapp.cpp
+++ b/src/core/winrt/SDL_winrtapp.cpp
@@ -290,8 +290,8 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
if (m_sdlWindowData) {
// Make the new window size be the one true fullscreen mode.
- // This change was done, in part, to allow the Direct3D 11.1 renderer
- // to receive window-resize events as a device rotates.
+ // This change was initially done, in part, to allow the Direct3D 11.1
+ // renderer to receive window-resize events as a device rotates.
// Before, rotating a device from landscape, to portrait, and then
// back to landscape would cause the Direct3D 11.1 swap buffer to
// not get resized appropriately. SDL would, on the rotation from
@@ -305,8 +305,6 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
m_sdlVideoDevice->displays[0].desktop_mode = resizedDisplayMode;
m_sdlVideoDevice->displays[0].display_modes[0] = resizedDisplayMode;
- m_sdlWindowData->sdlWindow->fullscreen_mode = resizedDisplayMode;
-
// Send the window-resize event to the rest of SDL, and to apps:
const int windowWidth = (int) ceil(args->Size.Width);
const int windowHeight = (int) ceil(args->Size.Height);