wayland: Avoid infinite loop in keyboard_repeat_handle If `repeat_info->next_repeat_ms` overflows, many key presses will be generated. In the worst case, `now = 0xFFFFFFFFU` and the loop will never terminate. Rearrange the comparison in order to gracefully handle the overflow case. Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
diff --git a/src/video/wayland/SDL_waylandevents.c b/src/video/wayland/SDL_waylandevents.c
index 551943f..956d5af 100644
--- a/src/video/wayland/SDL_waylandevents.c
+++ b/src/video/wayland/SDL_waylandevents.c
@@ -210,7 +210,7 @@ keyboard_repeat_handle(SDL_WaylandKeyboardRepeat* repeat_info, uint32_t now)
if (!repeat_info->is_key_down || !repeat_info->is_initialized) {
return ret;
}
- while (repeat_info->next_repeat_ms <= now) {
+ while ((now - repeat_info->next_repeat_ms) < 0x80000000U) {
if (repeat_info->scancode != SDL_SCANCODE_UNKNOWN) {
SDL_SendKeyboardKey(SDL_PRESSED, repeat_info->scancode);
}