Commit fb389950a7596f539a768239494df75d92fc637f

Gabriel Jacobo 2014-05-10T16:23:06

Fixes #2529, guard SDL_d3math.* with the proper defines

diff --git a/src/render/SDL_d3dmath.c b/src/render/SDL_d3dmath.c
index df1dc0b..7c358a1 100644
--- a/src/render/SDL_d3dmath.c
+++ b/src/render/SDL_d3dmath.c
@@ -19,6 +19,8 @@
   3. This notice may not be removed or altered from any source distribution.
 */
 #include "../SDL_internal.h"
+
+#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
 #include "SDL_stdinc.h"
 
 #include "SDL_d3dmath.h"
@@ -126,6 +128,9 @@ Float4X4 MatrixRotationZ(float r)
     m._33 = 1.0f;
     m._44 = 1.0f;
     return m;
+
 }
 
+#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
+
 /* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/render/SDL_d3dmath.h b/src/render/SDL_d3dmath.h
index 206c435..aa6c3ff 100644
--- a/src/render/SDL_d3dmath.h
+++ b/src/render/SDL_d3dmath.h
@@ -20,6 +20,7 @@
 */
 #include "../SDL_internal.h"
 
+#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
 
 /* Direct3D matrix math functions */
 
@@ -66,4 +67,6 @@ Float4X4 MatrixRotationX(float r);
 Float4X4 MatrixRotationY(float r);
 Float4X4 MatrixRotationZ(float r);
 
+#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
+
 /* vi: set ts=4 sw=4 expandtab: */