macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.
diff --git a/src/video/cocoa/SDL_cocoamousetap.m b/src/video/cocoa/SDL_cocoamousetap.m
index 05a7d77..aa4f152 100644
--- a/src/video/cocoa/SDL_cocoamousetap.m
+++ b/src/video/cocoa/SDL_cocoamousetap.m
@@ -237,6 +237,13 @@ Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata)
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)driverdata->tapdata;
int status;
+ if (tapdata == NULL) {
+ /* event tap was already cleaned up (possibly due to CGEventTapCreate
+ * returning null.)
+ */
+ return;
+ }
+
/* Ensure that the runloop has been started first.
* TODO: Move this to InitMouseEventTap, check for error conditions that can
* happen in Cocoa_MouseTapThread, and fall back to the non-EventTap way of