Fixed LED pending check failing when the controller timestamp is very large In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete. Also fixed the timestamp being zero the first time it is checked (cherry picked from commit bd4f155bbbdc4be34505535e4bd936ae12671925) (cherry picked from commit f7dc8c0eaa66cf33dcacb31cc3d09dee197bacbe)
diff --git a/src/joystick/hidapi/SDL_hidapi_ps5.c b/src/joystick/hidapi/SDL_hidapi_ps5.c
index 3e1a678..0716c62 100644
--- a/src/joystick/hidapi/SDL_hidapi_ps5.c
+++ b/src/joystick/hidapi/SDL_hidapi_ps5.c
@@ -729,7 +729,7 @@ static void HIDAPI_DriverPS5_CheckPendingLEDReset(SDL_HIDAPI_Device *device)
packet->rgucSensorTimestamp[1],
packet->rgucSensorTimestamp[2],
packet->rgucSensorTimestamp[3]);
- if (SDL_TICKS_PASSED(timestamp, connection_complete)) {
+ if (timestamp >= connection_complete) {
led_reset_complete = SDL_TRUE;
}
} else {
@@ -1407,15 +1407,15 @@ static SDL_bool HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
/* This is the extended report, we can enable effects now */
HIDAPI_DriverPS5_SetEnhancedMode(device, joystick);
}
- if (ctx->led_reset_state == k_EDS5LEDResetStatePending) {
- HIDAPI_DriverPS5_CheckPendingLEDReset(device);
- }
HIDAPI_DriverPS5_HandleStatePacketCommon(joystick, device->dev, ctx, (PS5StatePacketCommon_t *)&data[2]);
if (ctx->use_alternate_report) {
HIDAPI_DriverPS5_HandleStatePacketAlt(joystick, device->dev, ctx, (PS5StatePacketAlt_t *)&data[2]);
} else {
HIDAPI_DriverPS5_HandleStatePacket(joystick, device->dev, ctx, (PS5StatePacket_t *)&data[2]);
}
+ if (ctx->led_reset_state == k_EDS5LEDResetStatePending) {
+ HIDAPI_DriverPS5_CheckPendingLEDReset(device);
+ }
break;
default:
#ifdef DEBUG_JOYSTICK