Don't blink the Xbox 360 LED when setting the player slot, it's probably already been set by a driver
diff --git a/src/joystick/hidapi/SDL_hidapi_xbox360.c b/src/joystick/hidapi/SDL_hidapi_xbox360.c
index 7a12258..51e7e7a 100644
--- a/src/joystick/hidapi/SDL_hidapi_xbox360.c
+++ b/src/joystick/hidapi/SDL_hidapi_xbox360.c
@@ -106,7 +106,8 @@ HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
{
- Uint8 mode = 0x02 + slot;
+ const SDL_bool blink = SDL_FALSE;
+ Uint8 mode = (blink ? 0x02 : 0x06) + slot;
const Uint8 led_packet[] = { 0x01, 0x03, mode };
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
diff --git a/src/joystick/hidapi/SDL_hidapi_xbox360w.c b/src/joystick/hidapi/SDL_hidapi_xbox360w.c
index df0c2fd..7438ea5 100644
--- a/src/joystick/hidapi/SDL_hidapi_xbox360w.c
+++ b/src/joystick/hidapi/SDL_hidapi_xbox360w.c
@@ -64,7 +64,8 @@ HIDAPI_DriverXbox360W_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
{
- Uint8 mode = 0x02 + slot;
+ const SDL_bool blink = SDL_FALSE;
+ Uint8 mode = (blink ? 0x02 : 0x06) + slot;
const Uint8 led_packet[] = { 0x00, 0x00, 0x08, (0x40 + (mode % 0x0e)), 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {