Fixed documentation comments in SDL_hints.h file.
diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 0c0f88f..2e80a6e 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -240,8 +240,8 @@ extern "C" {
* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
*
* The variable can be set to the following values:
- * "0" - Disable XInput timer (only uses direct input)
- * "1" - Enable XInput timer (the default)
+ * "0" - Disable XInput detection (only uses direct input)
+ * "1" - Enable XInput detection (the default)
*/
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
@@ -264,7 +264,7 @@ extern "C" {
* "0" - Disable joystick & gamecontroller input events when the
* application is in the background.
* "1" - Enable joystick & gamecontroller input events when the
- * application is in the backgroumd.
+ * application is in the background.
*
* The default value is "0". This hint may be set at any time.
*/
@@ -318,7 +318,7 @@ extern "C" {
* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
* can use two different sets of binaries, those compiled by the user from source
* or those provided by the Chrome browser. In the later case, these binaries require
-* that SDL loads
+* that SDL loads a DLL providing the shader compiler.
*
* This variable can be set to the following values:
* "d3dcompiler_46.dll" - default, best for Vista or later.