thread: fix inconsistent return values - SDL_CreateMutex returns NULL when the creation fails (ngage) - SDL_SemValue returns 0 when the semaphore is NULL (n3ds) (cherry picked from commit 6875e1c262ae968a4fb52b367cf6912d9c76d4c9)
diff --git a/src/thread/n3ds/SDL_syssem.c b/src/thread/n3ds/SDL_syssem.c
index ee0b49f..0621e8a 100644
--- a/src/thread/n3ds/SDL_syssem.c
+++ b/src/thread/n3ds/SDL_syssem.c
@@ -114,7 +114,8 @@ Uint32
SDL_SemValue(SDL_sem *sem)
{
if (sem == NULL) {
- return SDL_InvalidParamError("sem");
+ SDL_InvalidParamError("sem");
+ return 0;
}
return sem->semaphore.current_count;
}
diff --git a/src/thread/ngage/SDL_sysmutex.cpp b/src/thread/ngage/SDL_sysmutex.cpp
index e6f5bfb..3878871 100644
--- a/src/thread/ngage/SDL_sysmutex.cpp
+++ b/src/thread/ngage/SDL_sysmutex.cpp
@@ -48,6 +48,7 @@ SDL_CreateMutex(void)
TInt status = CreateUnique(NewMutex, &rmutex, NULL);
if (status != KErrNone) {
SDL_SetError("Couldn't create mutex.");
+ return NULL;
}
SDL_mutex* mutex = new /*(ELeave)*/ SDL_mutex;
mutex->handle = rmutex.Handle();