Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0. Brandon Schaefer This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
diff --git a/test/testdrawchessboard.c b/test/testdrawchessboard.c
index f203f58..bb30bd8 100644
--- a/test/testdrawchessboard.c
+++ b/test/testdrawchessboard.c
@@ -34,7 +34,7 @@ DrawChessBoard(SDL_Renderer * renderer)
x = x + coloum;
for(coloum; coloum < 4+(row%2); coloum++)
{
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
rect.w = darea.w/8;
rect.h = darea.h/8;
@@ -81,7 +81,7 @@ main(int argc, char *argv[])
}
/* Clear the rendering surface with the specified color */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0);
+ SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);