Mac: back out commit 3e9b2ae41adf. It causes significant overhead on many GPUs.
diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m
index 6f60c59..f705a6c 100644
--- a/src/video/cocoa/SDL_cocoawindow.m
+++ b/src/video/cocoa/SDL_cocoawindow.m
@@ -1276,13 +1276,6 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
[nswindow setContentView:contentView];
[contentView release];
- /* The app's content is likely authored expecting sRGB output. If we don't
- * specify the window's color space, it will default to the device color
- * space, which will be P3 on capable displays. The mismatch causes the
- * content authored in sRGB to appear extremely saturated on the P3 display.
- */
- [nswindow setColorSpace:[NSColorSpace sRGBColorSpace]];
-
/* Allow files and folders to be dragged onto the window by users */
[nswindow registerForDraggedTypes:[NSArray arrayWithObject:(NSString *)kUTTypeFileURL]];