SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code. this makes it build with my old toolchain with mingw-w64 1.0.10 headers
diff --git a/src/joystick/hidapi/SDL_hidapi_ps4.c b/src/joystick/hidapi/SDL_hidapi_ps4.c
index f33b660..cdd478a 100644
--- a/src/joystick/hidapi/SDL_hidapi_ps4.c
+++ b/src/joystick/hidapi/SDL_hidapi_ps4.c
@@ -140,7 +140,7 @@ static Uint32 crc32(Uint32 crc, const void *data, int count)
return crc;
}
-#ifdef __WIN32__
+#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
#include "../../core/windows/SDL_windows.h"
#ifndef NTDDI_VISTA
@@ -173,7 +173,7 @@ static float GetSystemVolume(void)
{
float volume = -1.0f; /* Return this if we can't get system volume */
-#ifdef __WIN32__
+#if defined(__WIN32__) && defined(HAVE_ENDPOINTVOLUME_H)
HRESULT hr = WIN_CoInitialize();
if (SUCCEEDED(hr)) {
IMMDeviceEnumerator *pEnumerator;