Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range Sylvain On Android, if you give an invalid index to SDL_IsGameController(), it will crash in SDL_SYS_IsDPAD_DeviceIndex().
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index d976c46..e286af4 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -911,6 +911,13 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
ControllerMapping_t *mapping;
SDL_LockJoysticks();
+
+ if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
+ SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
+ SDL_UnlockJoysticks();
+ return (NULL);
+ }
+
name = SDL_JoystickNameForIndex(device_index);
guid = SDL_JoystickGetDeviceGUID(device_index);
mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
@@ -1353,13 +1360,14 @@ SDL_GameControllerOpen(int device_index)
SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
+ SDL_LockJoysticks();
+
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
+ SDL_UnlockJoysticks();
return (NULL);
}
- SDL_LockJoysticks();
-
gamecontrollerlist = SDL_gamecontrollers;
/* If the controller is already open, return it */
while (gamecontrollerlist) {