Commit fee2469c658a7cfee2cc4c0a2af9115b4f1fcbd3

Sam Lantinga 2017-12-19T10:48:29

Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range Sylvain On Android, if you give an invalid index to SDL_IsGameController(), it will crash in SDL_SYS_IsDPAD_DeviceIndex().

diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index d976c46..e286af4 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -911,6 +911,13 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
     ControllerMapping_t *mapping;
 
     SDL_LockJoysticks();
+
+    if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
+        SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
+        SDL_UnlockJoysticks();
+        return (NULL);
+    }
+
     name = SDL_JoystickNameForIndex(device_index);
     guid = SDL_JoystickGetDeviceGUID(device_index);
     mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
@@ -1353,13 +1360,14 @@ SDL_GameControllerOpen(int device_index)
     SDL_GameController *gamecontrollerlist;
     ControllerMapping_t *pSupportedController = NULL;
 
+    SDL_LockJoysticks();
+
     if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
         SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
+        SDL_UnlockJoysticks();
         return (NULL);
     }
 
-    SDL_LockJoysticks();
-
     gamecontrollerlist = SDL_gamecontrollers;
     /* If the controller is already open, return it */
     while (gamecontrollerlist) {