render: fix colors not being set properly after the previous change
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 760adb0..2b5b4c2 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -410,13 +410,10 @@ QueueCmdClear(SDL_Renderer *renderer)
static int
PrepQueueCmdDraw(SDL_Renderer *renderer, const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
{
- /* Guarantee that the draw color, viewport, and clip rect are set before
- * draws, so the backends don't have to worry about that state not being
- * valid at draw time. */
- int retval = 0;
- if (retval == 0 && !renderer->color_queued) {
- retval = QueueCmdSetDrawColor(renderer, r, g, b, a);
- }
+ int retval = QueueCmdSetDrawColor(renderer, r, g, b, a);
+
+ /* Set the viewport and clip rect directly before draws, so the backends
+ * don't have to worry about that state not being valid at draw time. */
if (retval == 0 && !renderer->viewport_queued) {
retval = QueueCmdSetViewport(renderer);
}