src/video/mir/SDL_mirwindow.c


Log

Author Commit Date CI Message
Philipp Wiesemann 2bf79c2e 2017-04-09T23:00:54 mir: Fixed typo in error messages.
Philipp Wiesemann f96cdca4 2017-04-02T21:33:42 Mir: Changed two internal functions to be static.
Brandon Schaefer c35f46d0 2017-03-18T13:57:57 mir: Set the max/min w/h vs just setting the window w/h
Brandon Schaefer 7bbb13ea 2017-03-01T14:50:59 * Some refactoring and bug fixes. Thanks Micha? Kuchta!
Brandon Schaefer 5a47ee03 2017-02-27T12:20:16 mir: Get ready for Mir 1.0, clean up deprecations. Thanks Micha? Kuchta!
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Brandon Schaefer 89c538a4 2016-09-21T18:23:59 Mir: Add gamma support set/get. Still need one more function to complete the set
Brandon Schaefer ebb05891 2016-08-30T12:58:00 Mir: Add mouse grab support (requires mir 0.24)
Brandon Schaefer 4a339a46 2016-06-08T08:01:21 MIR: Add better error handling for a failed connection
Brandon Schaefer 90ef601d 2016-02-25T10:06:33 Mir: Do not use opengl to find the valid pixel format if we dont use opengl
bschaefer 3607d3b7 2016-02-21T15:19:35 Fix API/ABI breakage in Mir 0.13/0.14.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Brandon Schaefer 04dbc492 2014-10-24T06:50:09 Merge patch for bug 2750. Thanks Sylvain!
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Sam Lantinga d44f3922 2014-07-07T10:33:32 Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context Alex Szpakowski Since this commit https://hg.libsdl.org/SDL/rev/59b543340d63 , calling SDL_DestroyWindow will crash the program if the window has an active OpenGL context. This is because the Cocoa_DestroyWindow code sets the window's driverdata to NULL and then calls [context setWindow:NULL], which tries to access the window's driverdata, resulting in a null pointer dereference. I have attached a patch which fixes the issue by moving the line which sets the driverdata to NULL to after the lines which call functions that use the driverdata pointer.
Brandon Schaefer b6148092 2014-05-06T15:08:43 eglGetProcAddress fails the same way on MIR as ANDROID does on arm. Thanks Sylvain Becker for the patch!
Brandon Schaefer 44a0f1d9 2014-05-02T12:33:19 Fix software rendering in the mir backend. The window assumed hardware buffer, which caused testdrawchessboard to fail to mmap a buffer.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Ryan C. Gordon 89fd0faf 2014-02-03T11:52:54 Hooked up dynamic loading for Mir.
Ryan C. Gordon 69d85ff5 2014-02-03T11:01:32 Bumped copyright date on Mir code.
Ryan C. Gordon 8674b7ae 2014-02-02T23:54:10 Cleaned up headers and footers on Mir code.
Ryan C. Gordon 6bc29770 2014-02-02T23:53:48 Added some SysWM bits for Mir.
Ryan C. Gordon 19f8c622 2014-02-02T23:41:46 Added Mir video target (thanks, Brandon!).