src/video/cocoa/SDL_cocoaopengl.m


Log

Author Commit Date CI Message
Sam Lantinga fc4e798d 2014-07-07T12:48:25 Fixed bug 2631 - Mac: minor code cleanup Alex Szpakowski Some minor changes to the Mac-specific backend code: - Fixed up some code style issues (mostly brace style inconsistencies). - Fixed a compiler warning in SDL_cocoaevents.m. - Removed some useless code now that the 10.7 SDK is required to build SDL. - Removed Gestalt(gestaltSystemVersion, ...) call and switched to NSAppKitVersionNumber for version checking code. Using Gestalt with gestaltSystemVersion will give 0x1090 in Mac OS 10.10+, and the whole Gestalt function was deprecated in Mac OS 10.8.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga b677d1d8 2014-03-10T19:59:06 Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context. Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
Sam Lantinga 28398109 2014-03-10T18:45:07 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
Ryan C. Gordon bafa4c7a 2014-03-01T21:33:48 Dynamically load glGetString(), to avoid direct dependency on OpenGL.
Ryan C. Gordon 99583397 2014-03-01T20:46:45 Mac OS X: Make OpenGL context selection more robust, avoid software fallback. Fixes Bugzilla #2197.
J?rgen P. Tjern? 95f7e242 2014-02-25T15:28:12 Mac: Immediately update current OpenGL context's shape. Previously we were postponing our -[NSOpenGLContext update] call to the next SDL_GL_SwapWindow, even if the context was current on the current thread. This changes it so that we will do the update immediately if it's the current context. If you're rendering on another thread, you need to call SDL_GL_SwapWindow once after a resize event to ensure your drawable will produce non-garbage data. Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2339
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Sam Lantinga 27779311 2013-12-27T10:18:11 Bump SDL to build with 10.7 SDK. This also bumps the minimum requirement for building SDL to 10.7, and removes some checking we no longer need. CR: saml
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Philipp Wiesemann 0f8d9995 2013-11-02T11:42:00 Corrected typo in source comment.
Ryan C. Gordon d36c7363 2013-10-28T22:43:39 Updated GL version tests for Mac OS X 10.9 ("Mavericks"). They changed the name of their GL 3.2 enum, added the GL 4.1 core profile.
Edward Rudd 869a7076 2013-09-20T13:43:00 add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes
Ryan C. Gordon bfe1b1d0 2013-09-14T01:30:57 Don't incorrectly report success for negative swap intervals on Mac OS X.
Sam Lantinga 37509cf3 2013-09-13T17:40:41 Mac: Fix cast warning.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.