src/video/wayland


Log

Author Commit Date CI Message
Sam Lantinga d44f3922 2014-07-07T10:33:32 Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context Alex Szpakowski Since this commit https://hg.libsdl.org/SDL/rev/59b543340d63 , calling SDL_DestroyWindow will crash the program if the window has an active OpenGL context. This is because the Cocoa_DestroyWindow code sets the window's driverdata to NULL and then calls [context setWindow:NULL], which tries to access the window's driverdata, resulting in a null pointer dereference. I have attached a patch which fixes the issue by moving the line which sets the driverdata to NULL to after the lines which call functions that use the driverdata pointer.
Gabriel Jacobo 620510b3 2014-06-23T09:18:31 Fix compiler warning
Sam Lantinga 45ed5ee4 2014-06-04T10:55:26 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
Gabriel Jacobo de0d349e 2014-05-10T16:50:05 Fixes #2512, handle configuration change messages sent by Wayland. Patch by Bryan Cain.
Ryan C. Gordon 60e05040 2014-04-19T02:17:34 Fixed some issues reported on new Ubuntu 14.04 buildbots.
Sam Lantinga 5a6f4d40 2014-04-17T20:51:28 Fixed bug 2485 - [PATCH] Wayland: cursor disappears permanently after window loses mouse focus Bryan Cain Using any SDL application with the Wayland backend under Weston, if the application sets a cursor with SDL_SetCursor, the cursor will work until the mouse pointer leaves the window. When the pointer re-enters the window, there will be no cursor displayed at all. I did some digging, and the reason for this is that SDL attaches the buffer to the cursor surface only once (during cursor creation) and assumes that it will stay attached. This is not how Wayland works, though - once the compositor is done rendering the buffer, it will release it, so it is no longer attached to the surface. When the cursor re-enters the window a second time, SDL sets the cursor to the same surface with no buffer attached, so no cursor is displayed. This is fixed by the attached patch, which makes SDL attach the buffer to the surface when the cursor is set, not when it is created.
Sam Lantinga 59690a4e 2014-04-17T20:21:10 Fixed bug 2482 - Wayland_CreateSystemCursor trying to load nonexistent "wait" cursor Bryan Cain Wayland_CreateSystemCursor tries to load a cursor named "wait" for two of the system cursor categories. This causes a segmentation fault when one of these cursors is used, because "wait" is not an actual cursor name in X11/Wayland cursor themes. I can't attach my patch since I'm on a mobile right now, but I can confirm that simply replacing "wait" with "watch" for both of its uses in Wayland_CreateSystemCursor (in SDL_waylandmouse.c) fixes the bug.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Thomas Perl 929fd90e 2014-04-05T17:19:34 Wayland: Resize windows with 0x0 requested size to screen size This makes it in line with other platforms, where SDL_CreateWindow() with width=0, height=0 and SDL_WINDOW_FULLSCREEN opens a fullscreen window.
Ryan C. Gordon bd01a9c9 2014-02-03T11:53:21 Unload Wayland libs if memory allocation fails during init.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f52d7f5e 2014-01-28T11:39:37 [Wayland] Fixes segfault when mouse enters window
Ryan C. Gordon 2ddd0c58 2014-01-20T12:53:44 Patched to compile if Wayland is disabled via SDL_config.h (thanks, Martin!). Fixes Bugzilla #2351.
Gabriel Jacobo 129640af 2014-01-16T15:02:41 Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4]
Gabriel Jacobo 838e76c6 2014-01-16T11:33:39 Fix to compile against the Wayland v1.4 headers
Gabriel Jacobo 272ebb8e 2014-01-09T13:56:21 Dynamic loading support for Wayland
Gabriel Jacobo fce6257c 2013-12-27T09:29:39 Implements touch support on QTWayland. Contributed by Thomas Perl.
Gabriel Jacobo ec1cb49e 2013-12-14T20:18:43 Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections